Apr 16, 2013 at 3:06 AM
The TideWalker
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So, I'm having some problems with framerects, I want to change the nurse form the labyrinth to a taller curly (or really so she can hover in the air)

I have opened OllyDog and went to the address 448410 and need to change the framerect to these dimentions (see attached file)

I have tried to change the 10 (lower border) to 1E but to no avail, can I have some pointers?
 
Apr 16, 2013 at 6:56 AM
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What is the "undead core charging to shoot the giant light spheres" sounds number?
 
Apr 17, 2013 at 12:11 AM
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This is what the map should look like
diph.php

In the game I get this...
diph.php

PLEASE HELP!!
 
Apr 17, 2013 at 1:26 AM
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fadoink said:
This is what the map should look like
diph.php

In the game I get this...
diph.php

PLEASE HELP!!
I dont know about the map.. but is that NOXID STORY?! oh my god stop copying other peoples mods! just edit the original cave story for once!!
 
Apr 17, 2013 at 1:31 AM
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If a map's dimensions are less than 21x16, then the extra space gets filled with garbage data.
Also like Liam said, I do not recommend modding another person's mod, if that's what you're doing. It's generally faux pas to do it without the modder's permission.
 
Apr 17, 2013 at 5:00 PM
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Hey, I have a problem. I have changed somethings in "MyChar.bmp" and now I get this
p200170-0-unbenanntece.png

message every time. I readed this
http://www.cavestory.org/forums/threads/1100/
but I don´t know exactly who I have to write in "©Pixel" I tried to write it under the last line in the hex of "MyChar.bmp", but It doesn´t work.
I hope you can help me :)
 
Apr 17, 2013 at 5:12 PM
The Eternal Darkness
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To my knowledge, that usually happens if the (C) Pixel requirement for images aren't removed.
If that is the case, it can be removed in Cave Editor by opening the mod up with it, going to Game Settings and checking the box saying "Remove (C)Pixel requirement for Images".
Don't know about Booster's Lab, though.

Other than that, I can't think of anything else that can cause it.
 
Apr 17, 2013 at 5:19 PM
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The thing most people used to do if they weren't removing the (C) Pixel requirement in Cave Editor like Shane said was instead of adding (C) Pixel to images with a hex editor every time, they opened up the .EXE with a hex editor, and removed (C) Pixel from it, thus eliminating the need to do it to the images every time they edit them.
Shane said:
To my knowledge, that usually happens if the (C) Pixel requirement for images aren't removed.
If that is the case, it can be removed in Cave Editor by opening the mod up with it, going to Game Settings and checking the box saying "Remove (C)Pixel requirement for Images".
Although this is a much easier and more automatic way of doing it that I recommend.
Shane said:
Don't know about Booster's Lab, though.
Booster's does it automatically when you open a copy of Cave Story up with it. When Booster's approaches completion, I recommend this even more.
 
Apr 17, 2013 at 5:46 PM
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I have removed the ©Pixel in the settings of the Cave editor one week before.
 
Apr 17, 2013 at 6:02 PM
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Hey, I have a problem. I have changed somethings in "MyChar.bmp" and now I get this
p200170-0-unbenanntece.png

message every time. I readed this
http://www.cavestory.org/forums/threads/1100/
but I don´t know exactly who I have to write in "©Pixel" I tried to write it under the last line in the hex of "MyChar.bmp", but It doesn´t work.
I hope you can help me :)
BMP? Shouldn't you be using the extension pbm?
 
Apr 17, 2013 at 6:14 PM
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yes I understand now I didn´t used the right informations, but what should I do now?
 
Apr 17, 2013 at 6:18 PM
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1) Make sure the file you edited has the proper extension (pbm)
2) There should be an errorlog.txt or something like that in your folder, open it up and paste the contents here if you're still having trouble.
 
Apr 17, 2013 at 6:32 PM
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Now they are all pbm, but the same error plops up.
here is the text from the error.txt

C:\Users\Admin\Desktop\Cave Story\Some_Tests\data\MyChar.pbm,1
 
Apr 17, 2013 at 7:53 PM
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You might have corrupted the file by editing its code. I would open it up, copypaste the image into a new .bmp file, and rename it as mychar.pbm. It might or might not work, but that's all I've got.

Also thinking back to BL's auto-remove function thingy, it might be beneficial to maybe add in a message saying something along the lines of "©Pixel requirement removed" if there is ever a chance to.
 
Apr 17, 2013 at 8:01 PM
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It's also possible that the changes didn't save.
@ msg box ok it'll be in the next release
 
Apr 17, 2013 at 9:02 PM
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The Colour platte from "MyChar" should have 16 colours, right?
so I edited the colours and took what I need.
I redesigned a bit and saved it.
But it will not save the colour palette, but this is important I think.
I use Gimp 2.

edit:
Ok,
I did it, now the game is runnig with my new textures.
I learned how it work now, thanks :)
 
Apr 17, 2013 at 11:39 PM
The TideWalker
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Having a few problems editing my tilesets as well, every time I go to edit the "Cave" pallet, I get this. (see attached file)

Any suggestions?

And if it helps I'm using microsoft paint, not Paint.net
 
Apr 18, 2013 at 12:11 AM
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MSPaint doesn't have a good means of managing the colour palette, so it always sticks in a default if there are too many colours. That or it just does a really bad job of colour-picking.

save 24-bit or use a better program.
 
Apr 21, 2013 at 3:20 PM
The TideWalker
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in the Map [Ukings] there is a timer hidden some where in assembly that tells the game to go to the title screen after so many ticks.

Where is this timer?

NOTE: it is not directly linked to the map itself, (as I am using a different map for the title)

anyone know?
 
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