No not the Event # the Event ID the thing that should be called Flag ID but is stupidly called Event ID. The Event ID is where you place the flag assigned to that entity.That's silly, you don't need to do that. The event number has no effect on the flag IDs whatsoever.
Whoops, yeah that's what I meant. Ugh, all these different ID's are so confusing.Actually, Cave Editor's misnomer for the Flag ID is not the Event ID, but rather the Entity ID.
Go into you're doukutsu mod folder, select all (by holding mouse and dragging across all files and folders in the folder), right click, click on properties, then click on the read only box, this will make it not read only.ThatBenderGuy said:On what? My Doukutsu.exe?
Btw "Save and Test" is grayed out and I can't select it either
Ok first, Doukutsu mod folder? I'm just modding everything inside the Cave Story folder in my Program Files. 2nd it's not editing EXISTING maps it's creating NEW maps. I can edit existing maps and they'll save. Just any maps I ADD will not appear in my stages.liammillay said:Go into you're doukutsu mod folder, select all (by holding mouse and dragging across all files and folders in the folder), right click, click on properties, then click on the read only box, this will make it not read only.
Oh, ok, i'll try copying it to my desktop or something see if I can get it to work thenNoxid said:Don't mod in your program files folder, that's generally got some kinds of protections
make a copy someone else first
Save and Test just doesn't work, never has.
Well all I needed to add was 1 map and I got it working. It's more of an addition to Cave Story rather than a full blown modPixelVortex said:Best not to add maps because after about 4-5 new maps Cave Editor starts to bug out and it won't let you open the game. Instead edit existing ones.
#2555
<KEY<MSGDo you want to go to the
Player House?<YNJ0000<CLO
<CNP0100:0111:0002<HMC<WAI0060<ANP0100:0001:0000
<WAI0100<FAO0004<FLJ0219:0130<TRA0095:0098:0018:0014
Actually it fuzzes out past 102 I thinkPixelVortex said:Best not to add maps because after about 4-5 new maps Cave Editor starts to bug out and it won't let you open the game. Instead edit existing ones.
Entity 100 has to be at the correct spot (right beside the teleporter on the left in the air) and <ANP0100 needs to be changed to <ANP2555. That should fix both problems, if not then what do I knowThatBenderGuy said:Alright so here is the info on my teleporter
Entity: 169
Entity-ID: 0
Type: 22-Teleporter
Flags: 2000
Event#: 2555
Code:#2555 <KEY<MSGDo you want to go to the Player House?<YNJ0000<CLO <CNP0100:0111:0002<HMC<WAI0060<ANP0100:0001:0000 <WAI0100<FAO0004<FLJ0219:0130<TRA0095:0098:0018:0014