Sep 23, 2009 at 11:45 PM
Join Date: Apr 6, 2009
Location: Forgotten Tower
Posts: 2052
If you're talking about the event ran when Quote interacts with one, it's located in the Head.TSC, where all the 'static' events go.Keron said:Sorry to be a bother, but I cannot find a list of the static events (19=bed-resting?). Is that a fixed value or does the action actually link to a flag stored in one of the maps or something?
Code:
#0019
<KEY<MSG
Do you want to rest?<YNJ0000<FAO0004<CMU0000<WAI0020<CLR.....<NOD<CLO
<WAI0050
<LI+1000<SOU0020<MYD0002<MSG
Health restored.<NOD<CLO<RMU<FAI0004<END
Any event located here can be ran from any map, so it's useful for storing events that will be used very frequently.
Now that involves Assembly hacking.Keron said:add: to be more specific with .EXE-hacking, I really just want to toy around with the weapons as of now. I saw the 2x/bounce speed hack and am wondering if attributes can be applied from weapon to weapon (like a trio of gravity-affected fireballs taken from the third-level Missile Launcher, or a first-level Nemesis with explosive shots, as taken from the Missile Launcher attribute. That sort of wacky stuff).
dooey is very helpful about anything Assembly-wise, so you should check out some of his threads, they've got some very nice stuff already laid out for easy editing.
He's also pretty helpful about 'tutoring' in Assembly, and typically helps anyone who asks. But he's got college now, which means he's got less time to devote to here, and he's a little less than happy to help anyone on a mod without evidence that they've got some work done. This stems from newb members asking for help from him, only to leave shortly after, without a single demo left behind to show the fruits of his help....