Quick Modding/Hacking Answers Thread

Aug 23, 2009 at 10:32 PM
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Aug 25, 2009 at 2:21 AM
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Quick question, is it possible too edit the illustrations in the credits?

If I can where is the file? I looked everywhere in my data folder.
 
Aug 25, 2009 at 2:23 AM
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UltimaLink said:
Quick question, is it possible too edit the illustrations in the credits?

If I can where is the file? I looked everywhere in my data folder.

You can edit/swap them, you just need to open doukutsu.exe with resource hacker. With resource hacker you'll be able to extract/replace the illustrations. Just like orgs.
 
Aug 25, 2009 at 3:52 AM
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GIRakaCHEEZER said:
You can edit/swap them, you just need to open doukutsu.exe with resource hacker. With resource hacker you'll be able to extract/replace the illustrations. Just like orgs.

Oh, thanks.

I didn't know adding ORG music was the only thing it could do!

EDIT: Okay, I was able too replace stuff, but when I open the game it freezes, anyone know how too fix this?
 
Aug 25, 2009 at 1:17 PM
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I'm not sure, do you need "(C)Pixel" at the end of the illustrations in the exe resources, or just pbms in the data folder? That might be the problem.
 
Aug 25, 2009 at 3:37 PM
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Well it's not just when doing it with illustrations, it's even with ORG files
 
Aug 25, 2009 at 3:42 PM
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UltimaLink said:
Well it's not just when doing it with illustrations, it's even with ORG files

You're not using Sue's Workshop are you? If you are, you should know that Sue's Workshop is all borky when you try to replace resources in CS.
 
Aug 25, 2009 at 3:45 PM
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I am using sue's workshop, but I am not editing the hack at all after I put the musci into the hack
 
Aug 25, 2009 at 5:10 PM
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I just wouldn't use Sue's Workshop if I were you, since it's known to have resource importing issues that CaveEditor's never had.
 
Aug 25, 2009 at 5:13 PM
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indeed it does. ce still doesn't like me, though.
anyway, sues only "corrupts" it after you edit it when it has replaced orgs.
 
Aug 25, 2009 at 8:18 PM
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Eh, I guess I could try cave editor.

EDIT: Dammit, it works. Luckily I was able too import my data folder over too my new, shiny EXE file, and editing it with cave editor doesn't give any problems.

Thanks for the help
 
Aug 25, 2009 at 9:17 PM
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UltimaLink said:
Dammit, it works.

irony ftw rofl


And I'mma gonna hax the timer outta these forums
 
Aug 25, 2009 at 9:27 PM
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Aug 26, 2009 at 7:32 AM
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Yeah, I have a question. Would there be any resource out here that contains the .pxt instrument files for the following: "HiOpen2, Bass03"? I tried Reshacking the OrgMaker V2, but they were only .WAV files. I think I'm out of luck.

Thanks for your time.
 
Sep 11, 2009 at 10:24 PM
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I don't know enough about it to help you, but I'd hazard a guess that you're out of luck. sorry, bro.

QUICK ASSEMBLY QUESTION:
when I xor eax,eax, does that put 0 into eax or what?
 
Sep 11, 2009 at 10:38 PM
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Lace said:
I don't know enough about it to help you, but I'd hazard a guess that you're out of luck. sorry, bro.

QUICK ASSEMBLY QUESTION:
when I xor eax,eax, does that put 0 into eax or what?

XOR:

A B Q
0 0 0
1 0 1
0 1 1
1 1 0

Q is the Result.

xor eax, eax is always 0.
 
Sep 11, 2009 at 10:49 PM
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okay, thanks sp.
I haven't seen you in a llooonnng time man.
:p
 
Sep 12, 2009 at 5:48 PM
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Hey, anyone know where in the executable the game assigns which keys to take input from? I was just wondering, since I'd like to replace the "W" key with the "C" key, to make an alternate trigger.
 
Sep 12, 2009 at 8:09 PM
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well, i got
0x093618 KeyForNextWeapon [which key is "next weapon"]
0x09361C KeyForPrevWeapon [which key is "previous weapon"]
0x093620 KeyForMenu [which key is "menu"]
0x093624 KeyForMinimap [which key is "minimap"]
0x093628 KeyForJump [which key is "jump"]
0x09362C KeyForShoot [which key is "shoot"]
0x093630 KeyForLeft [which key is "left"]
0x093634 KeyForUp [which key is "up"]
0x093638 KeyForRight [which key is "right"]
0x09363C KeyForDown [which key is "down"]

its in the hex codes, nawt assmbly, and is 10.

further hacking has shown that z is 40, x is 20, a is 100 and s is 80.
I have no idea what c is. but this info might help you out.
good luck gir.
 
Sep 12, 2009 at 8:34 PM
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Lace said:
well, i got
but 0x493624 is only ever anded or ored in the code, so as far as I can tell nothing is moved into it, which is slightly problematic.I'll try to look a bit farther, but, I dunno.


edit: sorry, failure.
its in the hex codes, nawt assmbly, and is 10.

Okay, so any idea where it is in the .exe then? An offset maybe? Because I searched that ram value and didn't really find the spot where it loaded it's value (10).
 
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