Feb 20, 2012 at 10:15 PM
Join Date: Jan 26, 2012
Location:
Posts: 292
Pronouns: he/him
There is some more stuff, at least up to 380 I think.
Didn't know about the list. How is it called up?
Didn't know about the list. How is it called up?
Say I would like to replicate the Evil Door, you know, the one in First Cave. How would I go about using flags so that it would not re-appear? I know it will involve using "delete event once flag ID is set," but I just don't quite know how to go about it. I'm starting to get a grip on more modding stuff, but flags still trip me up.
Ok, with Curly's Past done with (at least until someone runs into any glitches for me to fix), I started off on my next mod (or true first since I only wrapped up Kaeso's).
Unfortunately, I ran into a problem with tilesets.
I'm making an area in which I need the following enemies:
Beetle (horizontal green)
Critter (Hopping Aqua)
Basu (2)
Counter Bomb
Beetle (follow 2)
Unfortunately, Beetle (Horizontal Green) is in another tileset then the others (Eggs1 instead of Eggs2) and it's tiles are in the same position as Critter (Hopping Aqua), so that instead of the beetle I get a Critter flying from wall to wall as it convulses madly.
Is there any way to work around this issue?
Like, say, is it possible to change the location within the tilesheet where the game looks for that one enemy, so that I can enlarge the two tilesheets and put it in the same (previously non-existant) position on both?
EDIT:
Nevermind, I found a cheap and easy solution: I'll just tell the game to use the Beetles form the Sand Zone and then paste the ones from Eggs1 in the position that those occupied in Sand onto Eggs 2.
RE-EDIT:
Ah crap, I'd forgotten that teh Sand Zone ones behave differently (rather than fly back and forth on their own wait for you to get in front of them).
I don't know, but I think that Lace is right. But at least CE 0.99d doesn't remove sound. Thanks to Mixer8421, I could upgrade to CE 0.99d and stop using the CE 0.99c version. And now the first Balrog has 600 HP in my mod.
This is my mod topic (http://www.cavestory...e-story-cs-mod/) and I made certain it works, so I guess now I can do the link thing when needed.
Was the double post by accident? Anyway, if the rects are things like Hit Box and Display Box, then those can be changed with Cave Editor's NPC editor. Otherwise, I'm just as clueless.