May 23, 2013 at 7:15 AM
Join Date: Jan 18, 2013
Location: Somewhere quiet with many birds
Posts: 1118
Age: 25
Pronouns: she/her
Ooh, look! Someone finally replied to my thread!
And not just anyone, but EnlightenedOne with an awesome little review thingy!
So happeh.
(Once again, replies/comments are in BOLD for ease of reading.)
★★★★★
I haven't gotten much done recently due to lotsa work and general procrastination. Sorry!
Nevertheless, I made some small edits here and there, and I'm starting the Shooting Range and other things. Woo!
Also, could anyone with a little drawing experience go look at Mod Art Help? Thanks. :3
★★★★★
AAAAAA THE FORUMS ARE BEING BORING D:
So, so boring.
But oh well.
I'm getting back into the swing of things a bit, so that's good. .u. I added a fireplace to Chaco's Summer House, and that fireplace goes somewhere...but perhaps not the place you expect.
I'm dying to say more but I'm really against spoilers so :/
Anyway, I also added another bed to the house, which would presumably be Santa's. They're sharing the house, after all...
In related news, I've decided to try something. Instead of my usual work style of "make an area, polish the heck out of it, make warp to another area, repeat", I might try a sort of rough trail. I could perhaps make the warp, then make a rough map, then make another warp, etcetera, without adding details. Right now, the mod has plenty of polish but an absurdly low amount of area. Silence Bridge I and II are pretty much the only large maps I have at the moment. I'm pretty good at adding details everywhere, but my main weakness is the simple act of makin' the maps themselves and chaining them together. Waiting to add detail until the maps are finished might help out in this regard. Possibly. I'll have to try it.
That said, though, there are still lots of things I need to add to the maps that are already there - adding lines to Misery, adding alternate dialog if you're wearing the Charm Necklace, figuring out how to handle the problem of players going past Outer Wall into the regular game. I guess the priority is this:
0} Eat a chocolate pop.
1} Make rough maps and warps, up to a reasonable ending point for the next demo.
2} Add small details to new maps.
3} Start to add to old maps a bit.
4} When at least a few niggling old details are added, add more to new maps.
5} When a fair amount of polish is added to new maps, start polishing up the whole thing.
6} When polishing is finished and everything seems good, share new demo.
And of course, you can't forget
0.5, 1.5, 2.5, 3.5, 4.5, 5.5} Procrastinate a lot. Eat a vanilla pop.
...
I'm in for a ride. ^_^
And not just anyone, but EnlightenedOne with an awesome little review thingy!
So happeh.
(Once again, replies/comments are in BOLD for ease of reading.)
Thanks for checking it out, Enlightened.HerobrineBuddah said:So I finally took some time to play the modification. Here is my harsh criticism:
The quirky / totally not random events made it fun. I almost wish I had gone into hoppy domain without knowing what to expect, because irony is my favorite thing. I'll be watching this [NOT A]MOD.
- i REAlly Think Ti seXiySTety. No exceptions.
★Well, it didn't. So ha.- With Ultima rockets, the objective is a bit simple: Kill them all?
★Yeah, it is a little simple...but I think, if there is a whole regiment of creatures trying to kill you for no good reason and you have an infinite-ammo hyper-powerful Rocket Launcher, it is a moral obligation to blow 'em all to surface come.
Also, I was thinking of this picture...
...so yeah ^_^;- 3.
★It was the easiest way I could think of, really. And it gave room for creepy messages. ^_^ In an earlier version it simply quit to the title screen, but that's boring.Code:<TRAdie <- Well.. thats definitely a way to crash the game.
- You have an excellent taste in what music to put in the (Currently) limited jukebox
★Thank you!
Right now, most of the mod is quite peaceful, so I picked my favorite fitting songs. Later on, I'll add in all of the songs...minus the small, dumb ones like Run, Access and Charge.- Keep practising. Frequent Practise makes clever mods.
★I will, don't worry. Practice is pretty much the reason the mod exists, after all. Are you implying my mod isn't clever? D;- I don't know what to say on chacos house and the silent bridge... maybe when they get further on to completion.
★Chaco's House and Silence Bridge are pretty much done at the moment...I might add a new detail here and there, but for the most part, what you see is what you get.
Though I might add something to Chaco's house...- charm necklace is
Ultimate swagneat.
I'm glad you like it! I personally think the Charm Necklace is one of the cooler things I've done so far, and it can only get awesomer. ;3
★Thanks again! I know the events are a little random, but that's just how it is. And yes, Hoppy's Domain is more fun blind. And I'm glad you'll be watching it. It makes me smile to know there's someone who's waitin' for another update.
It also makes me feel slightly pressured, but hey. ^_^
Oh... and I made a few simple edits to make hoppy ambush more... "advanced"
Try it with these events... see if you like it...★Alright, I'll try these sometime. Thanks!Code:#0092<AMJ0010:0420<MNA<FAI0002<KEY<FON0600:0016<WAI0016<PRI<MSGCat:COME,MY MINIONS!<NOD DESTROY THEROBOT! RAILGUN FORMATION!<NOD<CLR<FOM0016Ohhhhhh crap.<NOD<CLO<CMU0034<BSL0600<END#0420<MNA<FAI0002<PRI<SAT<MSGThere is an army of 400+ hoppies.<NOD<CLRKill them all.<CMU0032<WAI0070<CLO<BSL0600<END#0600<PRI<BSL0000<CLO<MSGHa...<NODthere...<NODare many othergenerals...<NODwe will be...<NODe...<NODter...<NODnal...........<NOD<WAI0050<CLO<FLA<SOU0017<DNA0213<END
Although you made a few small errors, this might prove useful.
★★★★★
I haven't gotten much done recently due to lotsa work and general procrastination. Sorry!
Nevertheless, I made some small edits here and there, and I'm starting the Shooting Range and other things. Woo!
Also, could anyone with a little drawing experience go look at Mod Art Help? Thanks. :3
★★★★★
AAAAAA THE FORUMS ARE BEING BORING D:
So, so boring.
But oh well.
I'm getting back into the swing of things a bit, so that's good. .u. I added a fireplace to Chaco's Summer House, and that fireplace goes somewhere...but perhaps not the place you expect.
I'm dying to say more but I'm really against spoilers so :/
Anyway, I also added another bed to the house, which would presumably be Santa's. They're sharing the house, after all...
In related news, I've decided to try something. Instead of my usual work style of "make an area, polish the heck out of it, make warp to another area, repeat", I might try a sort of rough trail. I could perhaps make the warp, then make a rough map, then make another warp, etcetera, without adding details. Right now, the mod has plenty of polish but an absurdly low amount of area. Silence Bridge I and II are pretty much the only large maps I have at the moment. I'm pretty good at adding details everywhere, but my main weakness is the simple act of makin' the maps themselves and chaining them together. Waiting to add detail until the maps are finished might help out in this regard. Possibly. I'll have to try it.
That said, though, there are still lots of things I need to add to the maps that are already there - adding lines to Misery, adding alternate dialog if you're wearing the Charm Necklace, figuring out how to handle the problem of players going past Outer Wall into the regular game. I guess the priority is this:
0} Eat a chocolate pop.
1} Make rough maps and warps, up to a reasonable ending point for the next demo.
2} Add small details to new maps.
3} Start to add to old maps a bit.
4} When at least a few niggling old details are added, add more to new maps.
5} When a fair amount of polish is added to new maps, start polishing up the whole thing.
6} When polishing is finished and everything seems good, share new demo.
And of course, you can't forget
0.5, 1.5, 2.5, 3.5, 4.5, 5.5} Procrastinate a lot. Eat a vanilla pop.
...
I'm in for a ride. ^_^