• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Misery Story (abandoned :c)

Mar 11, 2012 at 3:36 AM
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Unless he gave one of those flags as the i.d. of an enemy (which will set the flag when killed) or item (like the Life Tanks, that will set it when picked up).
The TSC editor won't list those, so they can really screw you up if you accidentally use a flag that's already assigned to one of those.
 
Mar 11, 2012 at 3:59 AM
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Oh, wow. Thanks!
 
Mar 12, 2012 at 12:34 AM
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Here's a list of documented flags in the vanilla game: http://lotlot.net/misc/doukutsu/flags.txt


It's important to check to see what is already in use just so you know exactly what you're doing. Not alot is known about skipflags to my knowledge, but there are far fewer skipflags than there are regular flags. Plus, 8000 flags are more than enough for anything you could possibly want to do and then some, several times over. You can do some pretty clever things with just careful flag management, too. Such as a shop with currency you can spend, for instance. You should also keep a flags.txt file of your own, and update it with your changes so you don't forget anything. I've used around 500~ flags for my project so far.
 
Mar 12, 2012 at 1:40 AM
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Mar 14, 2012 at 3:37 PM
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Looks like a nice mod.
 
Mar 15, 2012 at 11:25 AM
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*first download 3 months ago*
Wow, the story may be a little innacurate, but wow! I don't seem to care!

*Download now*
http://myfacewhen.com/92/
http://myfacewhen.com/329/
AAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWW
YEEEEEEEEEAAAAAAAAAAAHHHHHHHHHH-
 
Mar 15, 2012 at 5:35 PM
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._.
Glad you enjoyed it?
Well, how do you think the story can be improved? I thought it was pretty decent.
Also I'm not sure why you didn't use tags for your pictures.
...
Wait, wait. How can the story be inaccurate? It's not even that far into the story and a lot of it is actual pre-CS events in chronological order, and the rest is new story that I put in to make things fit.
 
Mar 15, 2012 at 9:12 PM
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I think that the story is quite fitting, especially Ballos' reaction.

But the story should go way before the point you selected as the start of the game.
 
Mar 15, 2012 at 9:15 PM
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iirc nothing important happens before the red flowers are discovered.
 
Mar 15, 2012 at 10:02 PM
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You call Ballos getting sealed "not important"?
 
Mar 15, 2012 at 10:09 PM
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Have you even played the game, MM? That's a major event in the mod's storyline.
 
Mar 15, 2012 at 10:25 PM
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no it wasn't.

The only Ballos-related event was Misery asking Ballos for the crown and ending up cursed.

Did I get an old version of the mod?

Can I get the link for the newest version?
 
Mar 16, 2012 at 2:14 PM
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Okay really? We just talked about this like a page or two ago. It's a glitch that I will fix. The newest version is always on the front page.
I will fix the mod later today.
 
Mar 16, 2012 at 3:12 PM
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Ah, thank you.

(At least I had the patience to beat Ballos' 2nd form bit by bit with the level 2 leaf blade.)
 
Mar 16, 2012 at 3:18 PM
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You have the nemesis, don't you? I've easily beaten him repeatedly for testing purposes. I just use the nemesis until it's out of ammo and then use the lv3 blade.
 
Mar 16, 2012 at 5:09 PM
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no nemesis.

I got glitched, remember?


I had to stand next to him every time he stands still after 3 hops and use the level 2 leaf blade (since level 1 and 3 do nothing).


go fix the mod please.
 
Mar 16, 2012 at 5:23 PM
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Boy you're a whiner.

Now sit down and enjoy my mod.

That being said, I had to break rules to do this and as such it hasn't been tested.
 
Mar 17, 2012 at 1:53 PM
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I'm not a whiner. I just had to sloooooooooooowly finish an annoying boss without proper weaponry, and then I was immediately treated to the end of the demo.
 
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