• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

[MA Winner] <(Schism)> - Demo 1.0

Jan 21, 2008 at 9:44 PM
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Total awesome, I wish I had the patience to make so many cutscenes and write proper plot, but I can never do it. Great stuff so far, I hope to see more in the future... or the past?
 
Jan 21, 2008 at 10:05 PM
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@Haithm: *headslap*... why didn't I think of thumbs.db? Ugh, I keep forgetting to delete those for some odd reason. Thanks a million for pointing it out! I'll be sure to nuke 'em for the next revision, whenever the deuce that may come. :p

@Softmints: Thanks there! And regarding the plot... anyone can do it, really. Just make up random nonsense if you must... it makes things funny sometimes. :p

Oh, and perhaps you already HAVE played the future build in the past but don't know it yet? Hmm... :eek:
 
Jan 22, 2008 at 12:48 PM
Justin-chan
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So any sprites need to be finished?
 
Jan 31, 2008 at 7:55 PM
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One of the two things I have to say about this is "Oholysh-I came."

The second? "Get it done faster plz". Hehe, no rush, but I'm anticipating this greatly.
 
Jan 31, 2008 at 10:29 PM
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o.o
Time travel?
Robots?
Breakfast cereals?
=====
=o=o=
==<==
=\__/=
=====

(That's about as good as I can ASCII art it up...)
 
Feb 1, 2008 at 2:29 AM
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..___
/ OO \
\ .U../ Hexagon-esque Head, he he...
.\__/

Don't feel bad, DragonBoots, my ASCII face is by far nowhere as good as yours.

And as for this mod, just, wow... There's plenty of unusual and impressive things here that I didn't even know that could be done with CS.

That one scene where Kate seems to stop the flow of time until Xaser leaves the screen is definitely one of these impressive features.

The dialogue is also well made. A lot of humor mixed in with the excellent storyline and great characters.

The hidden part of the ending is well worth it, especially. The hidden item that activates it is definitely a nice surprise, as well.

Keep up the good work with this mod! Maybe if we're lucky, some Timeshift will swing in our favor and allow Xaser to complete the next release of Schism:ST ahead of the predetermined schedule.

(Timeshift is a reference to the Xbox 360 title of the same name)
 
Feb 2, 2008 at 3:20 AM
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sry for getting off topic, but where did you get the music? Its so unfamiliar :D Nice game btw
 
Feb 2, 2008 at 9:04 PM
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He... made it >_>
 
Feb 3, 2008 at 7:37 AM
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DragonBoots said:
o.o
Time travel?
Robots?
Breakfast cereals?
=====
=o=o=
==<==
=\__/=
=====

(That's about as good as I can ASCII art it up...)

Em.... Robot?

Code:
[FONT=Verdana]   //___//
  |() () |     ~AHHH
     /(\)
       ||[/FONT]

Time travel...?

Code:
[FONT=Verdana]       /""""^^""""\   ~clock               /.?~?~?~\
      ||     |     ||                     |:TIME TRAVEL:|
       {     O     }    *plug*        |  MACHINE       |
      ||       \   ||C[-]C====----||   XXXX xxC    ||
        """^^^""""                        OOO      OOOO[/FONT]
 
Feb 4, 2008 at 9:43 PM
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Nice work with the demo. Although I don't agree with how you chose to do some things, it definitely has some shiny unforgetable moments :D

My favorites :
Intro +, new fork +, balcony +, cutscenes +, plot +, character design +, music +, sound +, demo extras +

I was a bit awkward with how everyone spoke, although it had its own charm.
Also, thought the main archives were a bit difficult to navigate, because it was a little hard on the eyes personally... and I might be as cruel to say that I don't think the portraits match the character's pixel sprites exactly [the sprite Xaser reminds me a bit of Duke Nukem].
But really, Schism is quite a bit of fun to play...
So, keep up the great work!

[The word schism is so familiar, seems like I personally used it somewhere before... or maybe have seen it used in something before... Oh well, must have been another life...]
 
Feb 5, 2008 at 6:11 AM
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Do you finish when you escape in the Jeep?
 
Feb 5, 2008 at 1:47 PM
Luls
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WarriorX said:
Do you finish when you escape in the Jeep?

Yesssssssssssssssssssssssssssssssssssssssssssssss.
 
Feb 6, 2008 at 1:28 AM
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I heard there is a secret ending. What is it?!?!?!? cannot figure out TT_TT :(
 
Feb 6, 2008 at 3:58 AM
Luls
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poppinkrn said:
I heard there is a secret ending. What is it?!?!?!? cannot figure out TT_TT :(

....oh......?

OMG

*rushes off to play Schism from the beggining all over again*
 
Feb 6, 2008 at 5:49 AM
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Metalogz said:
Yesssssssssssssssssssssssssssssssssssssssssssssss.
Awwwww... :(
 
Feb 9, 2008 at 2:35 AM
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Lol secret ending.

YOU'RE NOT TACOS.

Special thanks to Bad Beholder. I can't believe I didn't see that before!
 
Feb 11, 2008 at 10:01 AM
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This mod made me sad :( Right when I was getting into it, it ended, lol.

Good job on everything man. Especially allowing us to skip cutscenes we've seen before. I got really pissed when I first died at Escher because I thought I was going to have to watch all that crap again, but you let me cut through it D:
 
Feb 11, 2008 at 12:43 PM
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Skeik_Sprite said:
This mod made me sad :( Right when I was getting into it, it ended, lol.

Good job on everything man. Especially allowing us to skip cutscenes we've seen before. I got really pissed when I first died at Escher because I thought I was going to have to watch all that crap again, but you let me cut through it D:
You died on your first try against Escher??! Seriously?? Or has Xaser fixed the bug?
 
Feb 11, 2008 at 8:19 PM
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Roonil Wazlib said:
You died on your first try against Escher??! Seriously?? Or has Xaser fixed the bug?

I'm not sure what bug you're talking about, but yeah, I died on him. It was weird, because he would jump behind that force field. Another thing that confused me was how I would try to jump behind him to dodge the shot. I would jump too early, and fall right on his machine gun shots.

I know he's not that hard, but I'm just not that extreme yet :p I only died on the first try though, I got it through my head not to jump too early the second time around.
 
Feb 11, 2008 at 11:43 PM
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Hehe, that's the trick with him... he *does* fire quite a long time so it's easy to jump too early and wind up with a face-ful of plasma anyhow.

Yeah, I know it's just a re-skinned Curly fight but the weak weapon makes it hard this time around. :p

And about what Roonil said... I released an earlier version with a silly bug that made Escher just stand there and get shot, never attacking. Obviously if you had died on that one, your skill might be questionable. :o


And for everone's general information, the next version *is* being worked on. The next "demo" will probably be released as "official" (i.e. all the default music and sprites replaced), and then I'll work on spreading the demo around like wildfire (...I'll *try* at least!). As for the full version, the Forest section is coming along quite nicely. Poor Zarro's not alone now. XD
 
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