Okay so I played the non-working version until it started not-working, so I figured I'd wait until this version came out before posting.
Anyway, here are my bug finds/impressions/needless opinions:
-The intro scene is very well done, especially the bit wth the jet bike. I like the art style (I guess I'd describe it as chrome-y), plus it's probably the most unique mod so far in terms of graphical overhauling. Good effort!
-First area seemed pretty standard at first (i.e. go to place x and get gun + Gestation), but it end up being fleshed out quite well. I got lost a couple of times on my first go through, but not so lost that I didn't want to continue. However there are a few jumping glitches that occur, e.g. when jumping up onto a 'sloped' floor block, getting hidden behind scenery (especially the black-type ground, unless that's deliberate) when stationary, and another one which restores your breath underwater (I'll send you a screenie if you want). Not much you can do about the former other than make all slopes 'standard', or just live with it
At least there's nowhere you can get totally stuck. Also am I the only one getting crosseyed in here? >.< I've run into somthing similar before, and I suspect it's caused by the camera panning as you change direction. I'd advise to set the background so that it 'moves' when you do, that should make it seem more natural. Oh, and the new item-get tunes are funky.
-And so is the New Fork City theme! Also you dissappear behind every second block on the slopes... but you probably knew that already >.> I'd offer a fix or something but I dunno how, so... <.< But other than that I liked it very muchly. The NPC's say interesting things, you even get rewarded by talking to them, since it's (I'm assuming) possible to continue without the Map System. And something's clearly amiss/afoot/about/a-bleargh you get it okay. The scene in the bar was a pleasant surprise too.
-God damn these dot points are huge.
-Yay! It works now. And then suddenly... wow. That was cool. And blow me down I've only just noticed some of the text boxes are at the top of the screen instead of the bottom. Or could Cave Story do that anyway? Maybe I should be writing these unnecessarily lengthy responses when I'm more awake, but I never seem to be...
-Those are some funky archives... and yet they seem strangely similar somehow to something I've seen before...
Seriously though, the background and CPU thingies look sweeeeet. And then more difficult plot... ergh, I'm gonna have to play this a few times before I can fully get what's going on. Preferably when I'm less tired. Also Enigma's facepicture is giving me nightmares while I'm still awake O.O
-...Dude. I think I can say that freeze screen is the single coolest cave-story-related thing I've ever seen.
-The Gaudi's purple projectiles are invisible... or are they meant to be? Anyway, back through the corri- er, Archives, getting ganged up on by bugs along the way
-...Man, that was one helluva scene. Seriously, the attention to detail is crazy. And most of it even made sense in my semi-conscious state! It explained a lot, not to mention adding some deliciously juicy plottastic points. Possibly even a little
too much all at once. But I'll still need to play it again, methinks. Also more new music! (Final Battle remix, amirite?) ...And then suddenly it's over
Not sure what was happening with that Jeep there just before the end though o.O Also I think I missed the superspecialsecret hidden in the archives. Oopsie~
Well, I think I can say I'm genuinely impressed by all this, Mister Xaser. You've obviously put a helluva lot of thought, work, and planning into this. Taking nothing away from the other great mods here, especially since most of them focus more on Cave Story's plot, but this is the first mod I've played where I felt I was playing something largely different than Cave Story. And since there's a limit to the amount of things you can change without reworking the game system outright, and you haven't seemed to do that much hacking, that's one heckuvan achievement. Not only is the plot itself is engrossing, and even somewhat epic (You don't work for Square, do you?
), it's well-paced, aside perhaps from the superhuge cutscenes, the art and music fit it very well, and I can only wonder how big it will get once it's finished. The only downside, apart from the few obvious bugs, is perhaps that it tries a bit
too hard to be funny. I'm all for humour of the cheesy kind, but Xaser can't seem to say anything without turning it into a jocularity of some description, and for a plot that seems to be rather serious, it kind of... clashes a bit. And more importantly it can get confusing, e.g. for a while in the Archives I couldn't tell if I'd suddenly become a bad guy or not. Morgan keeps on calling Xaser insane and dangerous despite the fact that he's usually hesitant and indirect, and the same can be said for Kate and that other guy in the brown shirt whose name I can't for the life of me remember. I mean obviously it's your mod and all that jazz, but by the looks of it it's going to be more than long enough to include as many jokes as you'll want, so there's no need to rush
Seriously though, could I borrow some of your talent? Or could I gain it by eating your soul or something? It wouldn't be that far to go, since I've already chewn your proverbial ear off with this post. Now, with God as my witness, I am going... to go... to sleep.
Fgsfdh.