Post bump. I really need to find out what's wrong with sand zone.LunarSoul said:Yeah, that's been happening a lot. It's a problem with the flags I've been putting in so the game knows what ending you get. Man, that was more confusing than the sand zone puzzle!
Also, for some reason, there's an ending glitch. No matter what event # I assign misery in sand zone (event 700 and 701) and use the same event # for FON, it just goes to one of the skeleton guys' feet. And sometimes it works, sometimes it doesn't. Help pl0x! (The misery entity is #3000, and by the lower-right barriers)
NOTE: going through the code may result in some spoilers.
EDIT: Also, if anyone wants to help me make a new sprite sheet for the final boss, now's the time.
LunarSoul said:Yeah, it is from him. And do you mean the glitches that give you the wrong endings? I believe they're fixed.
Still workin' on it, dude.ccman said:How do access the side mission for sue???
Iwannabethecollector said:How do you get the one life capsule in the Sandzone, which is beneath the spikes?
LunarSoul said:You can only carry one because they're the same item. But that is a good idea.
And that contradiction is...contradicting.
The endings are still screwed up.
Maybe I should keep the uberBubbler in, but not the detonator, and if I only take out that, it's unbalanced.
LunarSoul said:Ah, I haven't thought about that.
The bosses in the Genesis "package" seem to be too fast (with the exception of one or two) to use the detonator on.
Yeah, I'll put em both back.
..So, by the talk of all this, I see you guys haven't found the nemesis, huh?