Jenka's Nightmare Revived - Final release

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Mar 21, 2011 at 4:01 PM
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Re: Jenka's Nightmare Revived

You mean, at the dead end egg corridor?
 
Mar 21, 2011 at 4:28 PM
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Re: Jenka's Nightmare Revived

If it ended there, then yes.
 
Mar 21, 2011 at 4:31 PM
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Uh, it did, sorta.

Dubby said:
Try running <DNA0053 before you do the <FON bit. (I think 53 are the feet)
It didn't work.
 
Mar 21, 2011 at 5:14 PM
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Re: Jenka's Nightmare Revived

New version!

EDIT: Sorry about the non-informational post. I believe I violated two rules, but meh.
New in this version is seemingly fixed endings...
Oh, CRAP! I forgot to take out some programming "hacks"!
...Well, try to avoid the genesis package for now. I'll tell ya when I fixed it.

EDIT2: I didn't feel like triple posting, but version 1.0.8.1 is out. It includes everything from 1.0.8, but you can go through genesis without any problems.
 
Mar 21, 2011 at 9:31 PM
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Re: Jenka's Nightmare Revived

Hate to break it to you Lunar, but, using my labyrinth save, and doing all the pre-reqs for the best end, I still get told I'm tricked and we're all doomed. The End.
Uh, on a positive note, I can see King stare into the abyss, and watch Misery stand around admiring the pretty red forcefield.
 
Mar 21, 2011 at 9:36 PM
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Re: Jenka's Nightmare Revived

What?
This is blasphemy...
This is MADNESS!!
We'll, I guess totalblack showing up is progress.
 
Mar 21, 2011 at 10:31 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
We'll, I guess totalblack showing up is progress.

Of course it is! I finally understand why Curly shouted for King when she left the lodging!
Also, I think I also understand what Shmitz might have been implying when one of the Cthulus asks if we wondered why the Island was still in the air; Jenka, Jenka is keeping the Island afloat, and it's draining her to the point that she's slipped into this "Nightmare" to save herself, by destroying the Island. Yet, at the same time, she doesn't want to destroy the Island, hence Oblivion, and Genesis.
Or, maybe I'm high on red flowers!:)
 
Mar 22, 2011 at 11:42 AM
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Re: Jenka's Nightmare Revived

Arthur said:
Of course it is! I finally understand why Curly shouted for King when she left the lodging!
Also, I think I also understand what Shmitz might have been implying when one of the Cthulus asks if we wondered why the Island was still in the air; Jenka, Jenka is keeping the Island afloat, and it's draining her to the point that she's slipped into this "Nightmare" to save herself, by destroying the Island. Yet, at the same time, she doesn't want to destroy the Island, hence Oblivion, and Genesis.
You got all that from totalblack?
Well, it seems probable, but do you guys really wanna see that scene from CS where the island falls?
 
Mar 22, 2011 at 11:58 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Uh, it did, sorta.

Sooo...
 
Mar 22, 2011 at 12:01 PM
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Re: Jenka's Nightmare Revived

You could also at that time pay a visit to G: Source. After that, I don't believe there's much else.
So, I guess it does end there.
 
Mar 22, 2011 at 6:34 PM
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Re: Jenka's Nightmare Revived

I know it's quick, but new version.
This one includes the Sue side mission.
 
Mar 22, 2011 at 7:55 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
You got all that from totalblack?
Well, it seems probable, but do you guys really wanna see that scene from CS where the island falls?

Heh, no not all of that from totalblack; I was just running another new game, and that thought just popped into my head when I ran into that Cthulu. And I, obviously, have no idea what Shmitz might have actually intended with that line, maybe it was just a throwaway meant to make the player think about what's going on. Just seems a little too much... I dunno, like it's alluding to something.
 
Mar 22, 2011 at 8:03 PM
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Re: Jenka's Nightmare Revived

Maybe. Who's to say, really.
Oh, almost forgot. Along with the new version are seemingly fixed endings, again.
I tested them out; they should work.
 
Mar 22, 2011 at 8:15 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Maybe. Who's to say, really.
Oh, almost forgot. Along with the new version are seemingly fixed endings, again.
I tested them out; they should work.

Oh no, that tower made Sue a mute (can't talk to her using a save from just outside Misery's Abode)!
I also get the cutscene every time I enter the previously locked door.
 
Mar 22, 2011 at 8:17 PM
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Re: Jenka's Nightmare Revived

Oops.
When you talk to her, or when the cutscene shows up? (In misery's abode)
 
Mar 22, 2011 at 8:23 PM
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Re: Jenka's Nightmare Revived

Er, yeah, I meant I can't talk to her. The cut scene plays fine, every time.
 
Mar 22, 2011 at 8:24 PM
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Re: Jenka's Nightmare Revived

How odd.
I'll check it out tomorrow.
 
Mar 22, 2011 at 8:40 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
How odd.
I'll check it out tomorrow.

Good news! The ending works! Rather bittersweet.
 
Mar 22, 2011 at 8:43 PM
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Re: Jenka's Nightmare Revived

Bittersweet? How so?
Well, I'm glad the endings FINALLY work.
 
Mar 22, 2011 at 8:47 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Bittersweet? How so?
Well, I'm glad the endings FINALLY work.

Hm? You don't consider
Curly staying dead bittersweet? Or did I not get the BEST end?
 
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