Jun 17, 2014 at 9:25 PM
Join Date: Jan 4, 2009
Location:
Posts: 314
Pronouns: he/him
● NEW BUG: Heh, I just found a NewGame+ bug on the very start of the game, there is a save diskette in "A Familiar Room". The carry-over function for the Alien Medal and Little Man can work only once when the profile from the Original Cave Story is loaded (Alien Medal becomes Map System). The Save Disk has it's same function, to save the game. If I save, then reload the game, the carry-over items are no longer available! I lose the Little Man and the Map System. To fix: You can delete the Save Disk from the map, or change its Event # to call a new event in which it will not allow you to save. Give a little description or something on it.
● NEW BUG: Another one regarding the first Hermit Gunsmith map, check this event:
Unfortunately, NPC 160 also has flag 4 attached to it as using <DNP0160 after <FL-0004, Flag 4 is still active making the Little Man talk about knowing how to use the weapon before picking up the Polar Star, and the door letting you through while Sammy the Crow chases you. To fix: Please move <DNP0160 before <FL-0004.
● SPELLING/GRAMMAR: Magic Journal: Entering the Underside and losing your weapons, the description has a misspelled word "Suprise". Missing one 'r'. Should be "Surprise".
Little Man: Fighting Suto in the Old Warehouse in Grasstown... "Breath" (breth) should be "Breathe" (breeth)
This is for Revision 1.
This is my new checklist as I play through the new version to make sure the problems are resolved:
● NEW BUG: Another one regarding the first Hermit Gunsmith map, check this event:
Code:
#0093
<MNA<FLJ0004:0095<DNP0250<FL-0004<FL-0002<CMU0000<DNP0160<FAI0003<END
Code:
#0093
<MNA<FLJ0004:0095<DNP0250 <DNP0160 <FL-0004<FL-0002<CMU0000 <FAI0003<END
Little Man: Fighting Suto in the Old Warehouse in Grasstown... "Breath" (breth) should be "Breathe" (breeth)
This is my new checklist as I play through the new version to make sure the problems are resolved:
1. In Flow Control Script, <FL+0016 is moved from #0200 to #0301 for Little Man's speech. (Checked true in script using CaveEditor) - FIXED!
2. Little Man's dialog one line space in Sanctuary been corrected. (Checked true in script using CaveEditor) - FIXED!
3. Frog stands on invisible block in Sanctuary problem is resolved. (Checked true in script using CaveEditor) - FIXED!
4. Little Man talks about giant robot about to kill BEFORE boss fight with Deconstructor in Sand Zone. Check if there is a new flag that fixed the problem. (Checked true in scripts using CaveEditor) - FIXED!
5. ROSEHIPS description "Chimney" to "Conduit". (Checked true in script using CaveEditor) - FIXED!
6. Chest flag 97 problem in Labyrinth C. (Must experience the game)
7. Curly must fall to her death in Grasstown if the Excalibur was not acquired by Quote. (Checked true in Observatory (Red) script using CaveEditor)
8. Hermit Gunsmith second map, <EVE0318 to <EVE0218 in #0213. (Checked true in script using CaveEditor)
9. Ignition Key and sequence-breaking. (Checked true for option of the third-type using CaveEditor. Apparently, Curly now has her own key as Booster made two identical keys!) - FIXED!
10. Check Balrog like enemies (cutscene drop-ins) not shootable before going into Boss Mode in the Boss Rush. (Checked false in scripts using CaveEditor)
2. Little Man's dialog one line space in Sanctuary been corrected. (Checked true in script using CaveEditor) - FIXED!
3. Frog stands on invisible block in Sanctuary problem is resolved. (Checked true in script using CaveEditor) - FIXED!
4. Little Man talks about giant robot about to kill BEFORE boss fight with Deconstructor in Sand Zone. Check if there is a new flag that fixed the problem. (Checked true in scripts using CaveEditor) - FIXED!
5. ROSEHIPS description "Chimney" to "Conduit". (Checked true in script using CaveEditor) - FIXED!
6. Chest flag 97 problem in Labyrinth C. (Must experience the game)
7. Curly must fall to her death in Grasstown if the Excalibur was not acquired by Quote. (Checked true in Observatory (Red) script using CaveEditor)
8. Hermit Gunsmith second map, <EVE0318 to <EVE0218 in #0213. (Checked true in script using CaveEditor)
9. Ignition Key and sequence-breaking. (Checked true for option of the third-type using CaveEditor. Apparently, Curly now has her own key as Booster made two identical keys!) - FIXED!
10. Check Balrog like enemies (cutscene drop-ins) not shootable before going into Boss Mode in the Boss Rush. (Checked false in scripts using CaveEditor)