***Picture attachment removed to recover space***
Read again carefully as the instructions on fixing the bug may have been changed. (Edited 7/9/2014 10:54 PM Pacific Daylight Time.)
In the Map editor, move JUST the open chest NPC to the spot below where the chest is floating and clear 0x1000 (One Tile Down). That way, the opened chest will appear even when you re-enter Outer Wall or you're loading from the save at the nearby diskette.
Please remove the MNP command for the open chest NPC in #0095 in the script. It is not needed.
Here is the code below for the Outer Wall script before the change:
Code:
#0090
<MNA<CMU0025<FAI0000<ITJ0014:0000<EVE0095
#0091
<MNA<CMU0025<FAI0001<END
#0092
<MNA<CMU0025<FAI0002<END
#0093
<MNA<CMU0025<FAI0003<END
#0094
<MNA<CMU0025<FAI0004<END
#0095
<MNP0500:0021:0177:0000<MNP0501:0021:0176:0002<END
I see there is an Item Jump if you have Booster 2.0 in event #0090 and it is set for event #0000. Let it call #0096 instead and have it delete the Open Chest and clear flag 0340 so the open chest doesn't appear ever again. The open chest is no longer visible when you re-enter the map or load at the nearby diskette after picking up Quote's Items. Here is the code below that will fix the bug after physically moving the open chest NPC in the Map Editor (spaces tell what's been changed, remember to clear them!):
Code:
#0090
<MNA<CMU0025<FAI0000 <ITJ0014:0096 <EVE0095
#0091
<MNA<CMU0025<FAI0001<END
#0092
<MNA<CMU0025<FAI0002 <ITJ0014:0096<DNP0095 <END
#0093
<MNA<CMU0025<FAI0003<END
#0094
<MNA<CMU0025<FAI0004<END
#0095
<DNP0095<ITJ0014:0000<FLJ0340:0000 <MNP0500:0021:0177:0000 <END
#0096
<DNP0501<DNP0095<FL-0340<END
This will leave with a minor oversight for the Closed chest because it is moved with event 0095 when you come to Outer Wall from Egg 00. If you save the game, then restarted and reload, the Closed chest is gone. You will have to go to Egg 00 then back to Outer Wall for the chest to reappear. The oversight can be corrected. Put an H/V trigger next to the Save Disk set to horizontal with Event #0095 on it so the closed chest can appear even when you load from save. (Event #0095 has been changed if you are going to place H/V triggers next to the save to correct the oversight and FULLY fix the bug.) Here is the setup picture:
***Picture attachment removed to recover space***