Cave Story Officially RELEASED for WiiWare

Mar 8, 2009 at 11:54 PM
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Hey Everyone,

Just wanted to let you know we've updated the blog. I think you'll enjoy this update. :)

http://nicalis.com/blog/

-ty
 
Mar 8, 2009 at 11:59 PM
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Man, the moment I go check up on Cave Story for Wiiware, Tyrone goes ahead and posts an update...

Thanks! (speech synthesizer, eh?)
 
Mar 9, 2009 at 12:49 AM
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Sounds neat, but I think if the song 'Onto Grasstown' doesn't feature something along the lines of "Just Open up your heart" at that bit (You know the one I mean), I will scream.

But anyways, I can see about 3 things going to the DLC, Mods/Story Expansions/ETC, New weapons, and new character/Weapon graphics.
 
Mar 9, 2009 at 7:48 AM
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Yay, thanks for the update, looks neat.

I wonder what will be the DLC.
 
Mar 9, 2009 at 12:06 PM
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...Weren't they supposed to release this three months ago? :/
 
Mar 9, 2009 at 12:32 PM
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Fire1052 said:
...Weren't they supposed to release this three months ago? :/

Yeah, thats when I thought.
 
Mar 9, 2009 at 4:20 PM
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They mentioned that somewhere, Didn't they? Something about DLC I think.
 
Mar 9, 2009 at 4:38 PM
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tyrone, you only mentioned USA, we're going to see this at europe.......

.......right? ;__;
 
Mar 9, 2009 at 6:57 PM
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Oh crap, I never thought of that O.O'
Well, If previous releases are anything to go by we should hopefully have it the following Friday.

OH CRAP I'M BEING AN OPTIMIST AGAIN!
 
Mar 9, 2009 at 8:53 PM
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It's still in English... And it's an online download (shop channel), so wouldn't they have the same release date when they finish it?
 
Mar 9, 2009 at 9:35 PM
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They'd need to translate it into other languages, Wouldn't they?
 
Mar 9, 2009 at 10:04 PM
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Like Tyrone said in the blog, he has to translate it in Spanish and French as well. As for other countries other than the US, beats me...
 
Mar 9, 2009 at 10:37 PM
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Oh great.
x.x
WiiWare AFTER I finally get my wireless motion-sensing controller to work with Cave Story (on the failputer).
 
Mar 10, 2009 at 12:16 AM
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It's using the classic controller, no motion sensors.

He should release the hi-res graphics on PC too.
 
Mar 10, 2009 at 12:39 AM
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If they released it on the PC, everyone would have it for free.
 
Mar 10, 2009 at 11:43 AM
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DimJim said:
It's using the classic controller, no motion sensors.
The same controller for super mario bros.
 
Mar 11, 2009 at 11:37 PM
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"The number of fan-mods based on Cave Story was very impressive, and I would have never expected it," he says.
Yay! Pixel knows about our modding activities and approves. :eek:

"Right now we're laying down the structure to ensure the game supports future DLC updates," he says. "That will allow us to do all sorts of fun stuff like Boss Rush Mode or other fan-requested modes."
:D
 
Mar 12, 2009 at 4:24 AM
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Ya know, if the people here didn't know about the Blog, they'd think you're talking to yourself, andwhyisit. (assuming they already don't think so) Linky, so nobody's confused!

http://nicalis.com/blog/2009/03/11/the-escapist-interviews-pixel/

It's awesome to know that Pixel pays attention to fan-made stuff of Cave Story, even to this day. (possibly future approval for ravenwork's/"other-person-who-I-can't-remember who took over project" DS port?)

And future DLC support. Awesome...
 
Mar 12, 2009 at 5:07 AM
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dqle said:
(possibly future approval for ravenwork's/"other-person-who-I-can't-remember who took over project" DS port?)
Actually Pixel requested for all unfinished ports to be temporarily put on hold. So Cave Story DS development is at a standstill right now.
 
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