I had Evergreen next on my list to play, but since you just now made a new release, I thought I'd give this a play and give my thoughts on it.
This mod's random, nonsensical humor just makes me giggle. It reminds me of the silly random thoughts I used to have as a kid. Every moment of this mod, you just never know what to expect.
That's an interesting effect how you are blown back a bit when walking to the next map, instead of seamlessly transitioning, when moving to the right of Breadbear's. It's almost like you're purposefully breaking the illusion of transitioning to another room.
There are a lot of places where the exact same dialogue will repeat when talking to the same character more than once. This isn't inherently bad, but this does feel a bit jarring when you talk to Toroko, and she tells you to shut up before giving you a weapon.
The battle at the end was super funny. I was expecting a running and jumping boss fight, but instead it was an RPG-style turn-based fight with trial-and-error, and I loved it. It was constructed in a way that you're undoubtedly going to die a few times, but you're able to quickly learn and adapt so it doesn't become frustrating or stale. BonziBuddy is the ultimate weapon against all things cyber, and your usage of that virus as a weapon here is legendary.
What was the deal with Boyfriend magically having a line after you rescued Curly and Misery, but not being anywhere visible on screen? I was hoping to have some sort of resolution over the fact that there was that epitaph from earlier indicating that he had gone missing for the last 2 months.
Nice work, I look forward to episode 5.