The Blargo missiles are in NpcMaze.bmp
You'll need to move them to another sprite sheet and then have npc.tbl read off them. I recommend plugging them in Loading.bmp, ArmsImage.bmp, StageImage.bmp, PIXEL.bmp, or CREDIT01.bmp. Here's where you can change the render settings in the npc.tbl file for them.
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The Balrog Missile entity number is #170.




This may help.Can you double qoutes sprite size?
THANK YOU super very much1 tick = 1 frame, yes. Which can be varied depending on what the framerate your mod is on. If it's the default 50fps, then that'll means 50 ticks, if it's 60fps, then 60 ticks.
Changing the framerates does not affect the cutscenes too, contrary to popular belief. Instead cutting them off sooner, it actually speeds them up.
Also the default player focus is 0016, lol
No that's just for <FOM and similar0000 can't work, the game tries dividing by zero if you do that