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Quick Modding/Hacking Answers Thread

Mar 15, 2016 at 5:23 AM
hi hi
"What're YOU lookin' at?"
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The last mod created that was decent was... uhhh.

Zarro's Jenka's Nightmare and Video Game. (unless Dreams of Reality 2 came out after JNR?)
nobody even commented on my sweet new HHsR release, it has to totally suck :V

people just don't seem to put effort in their mods nowadays, though
 
Mar 15, 2016 at 6:00 AM
Its dark in here
"Deaths: 4000"
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nobody even commented on my sweet new HHsR release, it has to totally suck :V

people just don't seem to put effort in their mods nowadays, though
New release of hhsr? Time to stop living under a rock and kill ghosts, skulls and other spooks
 
Mar 15, 2016 at 6:46 AM
Catz R cool
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nobody even commented on my sweet new HHsR release, it has to totally suck :V

people just don't seem to put effort in their mods nowadays, though
I tried that mod; that was quite good, but some things (like the ghosts and the double jumping skulls) were really dodgy. Also since it's a haunted house, maybe you could implement lighting into the mod to make it seem more haunted.
 
Mar 15, 2016 at 9:47 AM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
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Age: 27
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I tried that mod; that was quite good, but some things (like the ghosts and the double jumping skulls) were really dodgy. Also since it's a haunted house, maybe you could implement lighting into the mod to make it seem more haunted.
that's a good idea I never bothered to touch (yet?)
right now I'm working on making it more balanced in terms of general gameplay
 
Mar 15, 2016 at 8:38 PM
The miracles of alchemy...!
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Miccs, uh... don't know where Colour Story is going...
Tbh I'm just mainly working on it when I have nothing else to do, partly because of the fact that I still need to come up with ideas for some things.
So I can't say I work much on it.
 
Mar 16, 2016 at 3:29 AM
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I don't know if this is quite the right place to ask, but I was wondering something. How do you change the graphics for Cave Story+? I made a sprite for my brother in the style, and I was wondering how hard it would be to have it replace Quote's sprite at some point, at least for a personal cosmetic change. Is it possible to change the palette so it would fit alright, or is it easier than I'm thinking? owo; I didn't see this answered anywhere, so I thought to ask here, so anyone else that doesn't know can see the answer, too.
 
Mar 16, 2016 at 4:04 AM
Moo~
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To get more out of zxin's answer, you need to use an image editing software (Paint or Paint.NET works), open MyChar.bmp, and replace whichever spriteset (each of them are 352x64 pixels) with the one you want to use.
 
Mar 16, 2016 at 4:37 AM
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To get more out of zxin's answer, you need to use an image editing software (Paint or Paint.NET works), open MyChar.bmp, and replace whichever spriteset (each of them are 352x64 pixels) with the one you want to use.
Oooooh, okay--so it's as easy as I imagined it was? owo I made this new sprite in the same size range as Quote, so it should fit in okay, I think. Do I have to worry about the colors, or anything, since I used some colors that may not be present in the default image?
 
Mar 16, 2016 at 4:47 AM
Its dark in here
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Oooooh, okay--so it's as easy as I imagined it was? owo I made this new sprite in the same size range as Quote, so it should fit in okay, I think. Do I have to worry about the colors, or anything, since I used some colors that may not be present in the default image?
If you're worried about colors, then just make a new bitmap that's the same size as the old one, copy paste onto new one. Save new one as old one. And you can use any color you like.
 
Mar 16, 2016 at 5:06 AM
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If you're worried about colors, then just make a new bitmap that's the same size as the old one, copy paste onto new one. Save new one as old one. And you can use any color you like.
Ooh, that sounds pretty easy, I think--thank you, George, I'll give this a shot, and see if it works! 8D
 
Mar 17, 2016 at 10:45 AM
Catz R cool
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Mar 17, 2016 at 4:03 PM
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No, that's the executable header. You shouldn't modify it.
 
Mar 17, 2016 at 9:22 PM
Catz R cool
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No, that's the executable header. You shouldn't modify it.
What do you mean by 'Executable Header?' They all seem to be DB 00, which is basically nothing, unless something else in the game modifies them.
 
Mar 17, 2016 at 9:46 PM
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What do you mean by 'Executable Header?' They all seem to be DB 00, which is basically nothing, unless something else in the game modifies them.

Not all of the binary you see in the executable is meant to be interpreted as assembly. I'm not sure what that section does myself, but I wouldn't touch it.
 
Mar 18, 2016 at 3:29 AM
Catz R cool
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Not all of the binary you see in the executable is meant to be interpreted as assembly. I'm not sure what that section does myself, but I wouldn't touch it.
I changed it all to ADD BYTE PTR DS: [EAX], AL and nothing bad happened?
EDIT: Also, 400000~4002CC is the executable header. The addresses after that are all DB 00, with hex values 0000
 
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Mar 18, 2016 at 3:41 AM
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I changed it all to ADD BYTE PTR DS: [EAX], AL and nothing bad happened?

Oh no. The microsoft police are en route to your house as we speak.

Nobody's going to stop you from editing that part, but do so at your own risk. It could just be padding (there's always a bit of padding between the compiled functions).
 
Mar 19, 2016 at 3:29 AM
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So I was editing the health of the Buyo enemy(from the labyrinth). And for some reason it's health is at 1000, but in-game it's like 50. But when I set it to a value lower than 920, it dies immediately when it spawns. Why and how does its health work like that?
 
Mar 19, 2016 at 3:53 AM
Its dark in here
"Deaths: 4000"
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So I was editing the health of the Buyo enemy(from the labyrinth). And for some reason it's health is at 1000, but in-game it's like 50. But when I set it to a value lower than 920, it dies immediately when it spawns. Why and how does its health work like that?
some npc's have their health set to 1000 like the gaudis and the butes. when they lose a certain amount of health, they trigger certain events like the gaudi changing into a dying gaudi. in the case of the Buyo base, when its health is 950 or lower, it turns into a dead buyo sprite
 
Mar 19, 2016 at 4:37 AM
Catz R cool
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some npc's have their health set to 1000 like the gaudis and the butes. when they lose a certain amount of health, they trigger certain events like the gaudi changing into a dying gaudi. in the case of the Buyo base, when its health is 950 or lower, it turns into a dead buyo sprite
I'll add to that. The reason for the values being so high is to prevent the player from actually killing the entity before the code is run, otherwise a simple overflow in damage (like the level 2 blade) killing a Gaudi will immediately destroy it. If, for example, you were to make an uber high damage weapon that does over 1000 damage, Gaudis and Butes killed will explode immediately. The buyo base will explode without leaving behind any carcass and even energy capsules will be completely destroyed and not drop anything! Deleets will explode instantly and not take any blocks with them, and the shootable statues in the chamber before Ballos will also be completely destroyed!
If you want to see the effect of such a weapon, go find my mod 'Rise of Ballos' and get the Super Spur and fire a fully charged shot into an energy capsule. It may even drop hearts for you to collect!
EDIT: I have a question, why do you people still use
PUSH EBP
MOV EBP, ESP
and then ADD ESP, something
when there's ENTER, and
MOV ESP, EBP
POP EBP
when there's LEAVE
 
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Apr 9, 2016 at 7:19 PM
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Excuse me,everyone one. Can someone explain me how to create my own tiles in Cave Editor ? I don't know how to do that.
 
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