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Quick Modding/Hacking Answers Thread

Feb 26, 2016 at 10:11 PM
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I've already gotten used to the CE interface and I honestly don't care to learn how to use BL.

The interfaces aren't all that different. BL offers so much more, like the hackinator, and that useless script mode, which I have no idea what it actually does.

Also it has pictures of cats! What's not to like?
 
Feb 26, 2016 at 10:17 PM
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ictures of cats
Yes, the interface alone is way nicer than CE xD
also, you can actually assign backgrounds to maps with BL. Things like that that you probably have grown resigned to dealing with :P
 
Feb 26, 2016 at 10:23 PM
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Feb 26, 2016 at 10:26 PM
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It doesn't work.

edit: yeah wait technically it does work, I lied. If you don't actually use the function to change anything, it'll work!
otherwise you just get the black bkg.
 
Feb 26, 2016 at 10:34 PM
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It doesn't work.

edit: yeah wait technically it does work, I lied. If you don't actually use the function to change anything, it'll work!
otherwise you just get the black bkg.
Not if you save. It works for me just fine.
 
Feb 26, 2016 at 10:40 PM
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Welp, that's weird.
but it is also only one thing that CE has that BL also has. Annnnd Bl still has a lot it doesn't. Like it used to not have the TSC argument decoder thing in the tsc thing, and CE was sort of more useful if you didn't know the numbers for items etc (and even then it was buggy), but now BL can do that too.
And the Hackinator
The gorgeous hackinator

(yeah just learn Booster's Lab)
 
Feb 26, 2016 at 11:33 PM
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It doesn't work.

edit: yeah wait technically it does work, I lied. If you don't actually use the function to change anything, it'll work!
otherwise you just get the black bkg.
CE can edit map backgrounds but if you try to create a map using "New map" it will always show up black ingame no matter what you set it to.

If Noxid ever decides to integrate my guide, it would be pretty easy for you to learn.
well I mean, nothing's stopping them from reading it now in the meantime
 
Feb 27, 2016 at 3:32 AM
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You can't change them to PNGs. They MUST be bitmaps (bmp). The original files pixel used (.pbm) are actually just renamed bitmaps (bmp), but PNGs are a different file format entirely, and thus Cave Story is unable to read them
Actually, you can use PNGs. In fact, you can rename them to anything including *.txt or even *.docx as long as you configure the .exe to use them, such as the Game Settings in Cave Editor!
 
Feb 27, 2016 at 4:58 AM
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Actually, you can use PNGs. In fact, you can rename them to anything including *.txt or even *.docx as long as you configure the .exe to use them, such as the Game Settings in Cave Editor!
no...
PNG is a completely different file format from BMPs. You'd need to do a hell of a lot more than go to Game Settings and change the extension. File extensions mean just about nothing - they're just appended to a filename to aid in identifying a file type. You don't even need a file extension, it just allows you to link certain programs to certain filetypes and stuff and to make everything easier. But they're just part of the filename. If you change a file extension, you don't change the file's format or the file's type, just its name
You'd need to modify the executable so that it can properly load PNG files or GIF files or JPG files if you wanted to use those.
 
Feb 27, 2016 at 6:13 AM
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Actually, you can use PNGs. In fact, you can rename them to anything including *.txt or even *.docx as long as you configure the .exe to use them, such as the Game Settings in Cave Editor!

Ok here let me rephrase this.

You can use files with the extension .PNG, but if you use an actual png file the game will not read it.

The only reason .pbm files work is because the .pbms Cave Story uses are just renamed .bmps. That is, they have the same file format as a bitmap (not the same file extension, but the same file format). So if you saved your bitmap and then renamed it to .txt (and set cave story to look for the extension .txt), it would read the file, as long as it was a bitmap.

A PNG is NOT a bitmap. It is an entirely different format that is compressed (but still lossless). If you try to get Cave Story to read .pngs for its image files, it will try to read it as a bitmap and then it will probably crash or throw an error since it's not a bitmap. If you saved a bitmap and then ONLY changed the file extension for that file to .png, it would work, but the file extension would just be lying since it's still a bitmap.

So no, you are wrong, very very wrong. You can't use .pngs for Cave Story's sprites (and god help you if you try to save a .docx file in Word and feed that to Cave Story). Just because you change the file extension that Cave Story looks for doesn't mean it's not going to try to load the files as a bitmap.
 
Feb 27, 2016 at 5:31 PM
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I've got another quick question! How do I infinitely use the <QUA command to shake the screen forever?
 
Feb 27, 2016 at 5:59 PM
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Thanks!
Use the quake generator entity(Forgot the number) . You can find this entity in the balcony 2 map (where you follow Sue).

When I try to delete Ballos this happens:

EDIT: Also, the <FLA command doesn't work until all the commands on that event have finished running. Any help?

EDIT: I think I fixed the <FLA problem. I used <PRI and not <KEY

EDIT: I still can't fix Ballos.
 
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Feb 28, 2016 at 6:47 AM
Catz R cool
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Thanks!


When I try to delete Ballos this happens:

EDIT: Also, the <FLA command doesn't work until all the commands on that event have finished running. Any help?

EDIT: I think I fixed the <FLA problem. I used <PRI and not <KEY

EDIT: I still can't fix Ballos.

Give us a copy of your TSC stuff you used to delete Ballos?

Ok here let me rephrase this.

You can use files with the extension .PNG, but if you use an actual png file the game will not read it.

The only reason .pbm files work is because the .pbms Cave Story uses are just renamed .bmps. That is, they have the same file format as a bitmap (not the same file extension, but the same file format). So if you saved your bitmap and then renamed it to .txt (and set cave story to look for the extension .txt), it would read the file, as long as it was a bitmap.

A PNG is NOT a bitmap. It is an entirely different format that is compressed (but still lossless). If you try to get Cave Story to read .pngs for its image files, it will try to read it as a bitmap and then it will probably crash or throw an error since it's not a bitmap. If you saved a bitmap and then ONLY changed the file extension for that file to .png, it would work, but the file extension would just be lying since it's still a bitmap.

So no, you are wrong, very very wrong. You can't use .pngs for Cave Story's sprites (and god help you if you try to save a .docx file in Word and feed that to Cave Story). Just because you change the file extension that Cave Story looks for doesn't mean it's not going to try to load the files as a bitmap.
Well then, that'll help stop people stealing your files, won't it? :D
 
Feb 28, 2016 at 7:37 AM
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Really, it's to prevent people from looking at potential spoilers, but now these days, who really gives a shit about CS mod spoilers?
 
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Feb 28, 2016 at 2:15 PM
Soup Man
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Give us a copy of your TSC stuff you used to delete Ballos?


Well then, that'll help stop people stealing your files, won't it? :D
I just did a simple <DNP comand on him.
 
Feb 28, 2016 at 11:50 PM
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Question: Is there some way to change the ORG played at the main menu of CS without simply replacing the assigned "CURLY" organya?

Question 2: I know this happened on Jenka's Nightmare, so it made me wonder: How might one have more than 2 character arts (ex. Quote, and Mimiga Mask Quote)?
 
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