WTF story demo v 0.504

Feb 23, 2012 at 4:27 PM
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You must be playing the DOS text-only version of wtf-story.
 
Feb 23, 2012 at 7:51 PM
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That is what I'm doing.
When I start it up, it says: GIRakaCHEEZER presents then I hear music(load screen)
and then when I start, it says:WTF Story is a hard mod... and then it says B@lrog...
and then it says chapter 1 and then there is music. and then it says:where am I and then I can
move aroung and interact with "the frayed wire,"
 

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Feb 23, 2012 at 10:49 PM
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Please don't use x86 emulation or x86 virtualization for anything related to DirectX. Ever. It doesn't even help more that Parallel's implementation of DirectX was based off of Wine.
 
Feb 24, 2012 at 4:58 PM
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Thank you Noxid!
 
Jun 11, 2013 at 8:01 AM
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This is a really nice mod so far, GIRaka. I look forward to seeing it finished, as it looks like a very promising game.

One bug I noticed was that some of the doors don't say a thing if you try to use them. There aren't any door sprites there, and I was hoping to see "I'm not going that way" or "There's something blocking the door now." Here's a list of the doors I found:
--The first doorway in the room with B@lrog you enter the area through.
--The door you enter the Pipelands through.
--The doorway in the last area in STARS before the System Matrix.

I also noticed one anomaly - that was the cutscene at the beginning of Snowball Valley. Despite B@lrog and Blocky sitting around the fire beneath, you can simply pass Curly without talking to her and jump down to pass the two, and they won't really care, even if you try to talk to them (which doesn't really do anything).

(In case anyone's curious, on a side note:
"6. You are allowed to bump old threads ... providing it is with a post that contributes to that thread's original topic rather than that thread's current topic of conversation.")
 
Jun 11, 2013 at 1:00 PM
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Speed Lightning said:
I also noticed one anomaly - that was the cutscene at the beginning of Snowball Valley. Despite B@lrog and Blocky sitting around the fire beneath, you can simply pass Curly without talking to her and jump down to pass the two, and they won't really care, even if you try to talk to them (which doesn't really do anything).
I noticed, too. Not sure how GIR didn't noticed that.

EDIT: he might have but I'm too lazy to check all pages in these super-long forums.
 
Aug 21, 2013 at 9:37 PM
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Fatih120 said:
Sorry for necro-posting, but what is the solution for the Matrix? Ive looked everywhere and I can't find the solution.
Just completely run around randomly for about 10 minutes and you will eventually make it out.

That's how I did it.
 
Aug 22, 2013 at 4:49 AM
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That is the quick answer
it works better if you go in a circle though
 
Aug 22, 2013 at 5:42 AM
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if you're going to be an impatient child about it just hack the game
 
Aug 22, 2013 at 5:51 AM
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I guess that depends how far you hack
 
Aug 22, 2013 at 2:28 PM
The TideWalker
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Fatih120 said:
But would I miss a cutscene?
Just do U,D,L,R I just got there last night and was out of there in 3 minutes using that method. (second playthrough)

it's easy.
 
Aug 22, 2013 at 2:59 PM
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The system matrix is like the easiest "puzzle" and I don't know how anyone gets stuck there anymore given the changes that were made to it in v 0.5.
 
Aug 23, 2013 at 6:14 AM
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Fatih120 said:
offtopic, but
1.What is that super-ultra-catchy ringtone in the game?
2.Custom guns made with assembly?
1.


2. Yes
 
Aug 23, 2013 at 2:07 PM
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When you add the next part? :) Its the greatest Cave Story mod a have ever played and i played lots of them :>
 
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