Apr 14, 2010 at 2:54 AM
Lace said:I was referring to the story with the armor maker, the two customers, and the smartass.
The basis, you said.
Of course THAT is gonna be in it.
But it's more an ispiration for the basis behind the play style I'm striving for rather than a plot point.
For those who don't know, I'm balancing the classes based on a Chinese fable of a merchant.
The story goes that he sold his ware in the marketplace, and among them was a spear and a shield.
When asked about the spear, he would say it could pierce any shield.
When asked about the shield, he would say it could block and spear.
Supposedly, one day a wiseass asked him what would happen if he used the spear on the shield.
The merchant couldn't answer.
Essentially the Warrior class is the spear concept, able to break any defense, while the Monk is the sheild concept, able to fend any blow, with Ronin and Thief being moderations and Magician being extreme neutrality.
Of course this raises the question of Monk vs. Warrior.
But that comes down to the player.
Anyways, I'm trying to work out the safest way to clear the SLP selector flags.
I'm probably gonna be lazy and add the clears into event 0000 so that way I can guarentee they get called.
Or maybe include them in any event that calls the menu, right before the flag is set.
<Bla<Bla<FL-0029<FL-0030<FL-0031<FL-0032<FL+0033<FL-0034<FL-0035<FL-0036<Bla<SLP to access the menu for the Basic Shop.
But that's a fair bit of code duplication. :/