• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Suu No Monogatari ~ Sue's Story 0.2.0.1

Sep 15, 2013 at 8:18 PM
The TideWalker
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MagicDoors said:
Affraida is not proper grammar. I understand that people have different speech patterns but that doesn't mean the word(s) can be spelled wrong. Just change it to "afraid of" i mean it doesn't even sound that different anyway
It adds character to Sue and I want to keep as much of the original dialogue as possible.

And would you mind giving me positive feedback every once in while? Or even (heaven forbid) trying the game out instead of nitpicking at everything I say wrong in this thread?


I don't go to This thread and tell you how short your mod is or how lazy you are?

That would just be mean.


xavier2918 said:
I'm not sure if this is supposed to happen, but if you use the Shotgun correctly, you can skip the Balrog battle completely.

Smart people figure this stuff out and can save a battle.


Yeah, it was on purpose.
 
Sep 15, 2013 at 8:21 PM
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Bombchu Link said:
"affraidda" is proper in the context used AND was in the original game.
MagicDoors said:
Affraida is not proper grammar. I understand that people have different speech patterns but that doesn't mean the word(s) can be spelled wrong. Just change it to "afraid of" i mean it doesn't even sound that different anyway
EDIT: Ninja'd

The thing Doors, is that this "affraidda" that they are mentioning isn't something that Bombchu wrote. In the Aeon Genesis translation, Sue says that when confronted by Igor.

So if you have a problem with that word, your complaints should be headed toward Aeon Genesis, who translated that in the scene. Bombchu was simply reusing the scene (with a few adjustments because it's Sue's side of the encounter).
 
Sep 16, 2013 at 11:21 PM
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Has anyone noticed that if you go in the Shack before going to Flower Cavern, it'll skip you straight to the part where Toroko is already missing and when King, Sue, and Jack go in Arthur's House, Toroko is still in the place, despite that it's taking place after she got kidnapped?
 
Sep 16, 2013 at 11:25 PM
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TLincoln said:
Has anyone noticed that if you go in the Shack before going to Flower Cavern, it'll skip you straight to the part where Toroko is already missing and when King, Sue, and Jack go in Arthur's House, Toroko is still in the place, despite that it's taking place after she got kidnapped?
oops.

*sigh*

I'll add it to the list of fixes
 
Sep 16, 2013 at 11:52 PM
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Bombchu Link said:
I don't go to This thread and tell you how short your mod is
It's five fucking minutes of course it's short

Bombchu Link said:
or how lazy you are?
It's been on hold for five fucking months of course I'm lazy

I'm not nitpicking, I'm noticing things that can be fixed and telling you about them
I know my last point was a bit demanding but I'm just a dick sometimes, I'm sorry
Being a grammar freak that stuff annoys me regardless of whether it's in a canon translation and it's not difficult to change but whatever it's your choice and not a big deal
 
Sep 17, 2013 at 12:06 AM
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MagicDoors said:
It's five minutes of course it's short

It's been on hold for five months of course I'm lazy

I know how you feel. I wan't to put SS 0.3.0 on hold for about 5-6 months and if it isn't just me, my work seems sloppy at times
and all the work I HAVE put into the mod doesn't make me feel all that great either because of my lack of ability to use ASM
properly.

...

Anyways your fine we're all like this at times.
 
Sep 17, 2013 at 7:13 AM
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Hey Bombchu, I've been meaning to ask ,what's with the carcass that Sue couldn't stop looking at?
 
Sep 17, 2013 at 2:34 PM
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Just a joke, I didn't mean anything by it and sprite was made for it but wasn't actually implemented into the original game.
 
Sep 19, 2013 at 6:42 PM
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This is pretty long for a demo, It's Great though, Good luck with the Game

This is pretty long for a demo, It's Great though, Good luck with the Game
 
Sep 19, 2013 at 8:38 PM
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Balrog1337 said:
This is pretty long for a demo, It's Great though, Good luck with the Game

Not really, WTF? Story's current demo is about twice/three times as long as this.


I plan to have 5 releases of the game. (not inclusing little fixes and such)

0.1.0.0
0.1.1.0
0.2.0.0
0.3.0.0 and
0.4.0.0 aka 1.0.0.0 (final)

Thanks for the complement I always enjoy when users try/like my content I work on It's not easy to do after all.
 
Sep 22, 2013 at 11:16 PM
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Can you make a dropbox link?
 
Sep 22, 2013 at 11:20 PM
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liammillay said:
Can you make a dropbox link?
I will when I get around to fixing the bugs and release 0.2.0.1 (basically 0.2.0 with bug fixes)
 
Sep 23, 2013 at 12:03 AM
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Really great mod you have going here! Keep it up!
 
Sep 23, 2013 at 4:38 AM
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Good mod (from what i've played so far), but i found a glitch. if you go into the shack in the mimiga village after toroko opens the door to arthurs house, it goes to the part where sue is put in jail, even though toroko wasn't kidnapped yet.
 
Sep 23, 2013 at 8:51 PM
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Sue's Story Version 2.1.
http://youtu.be/CWaQMTNK8U4

Skip 1st battle cause effect thank by Shotgun higher jump enough 2-3 times.

Two missing bug:
1: Sue Image doubled when teleporter a back home after Flower Cavern.
2: Screen missing is blank while they talking in message chat of Sue's prisoner.

Small fixed same as Version 2.0.
 
Sep 23, 2013 at 9:20 PM
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That's better jumping than what I think I could ever pull off.
 
Sep 26, 2013 at 6:07 PM
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I love that mod, it is awesome, I can't wait to play play the full version.
 
Sep 29, 2013 at 9:13 PM
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Great mod dude. Defiantly one of my favs. btw nice Sonic reference. I laughed pretty hard at that.
 
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