• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Suu No Monogatari ~ Sue's Story 0.2.0.1

Aug 19, 2013 at 2:36 PM
The TideWalker
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Ok Guys, It time for another...

UPDATE:
First of all I am happy to say that Mushroom cavern is well under way, after last week my brother started working on the mushroom tiles and song, the song is almost done. (and I'm very surprised he could make such a nice song) And work on the level is roughly 20% done.

take a look for yourself

Suuupdate2_zps059fdf2e.png



See the darker tiles in the corner?

That represents the lighting of the cavern. (it shows only two of the three levels of lighting)


Here is another picture. with the darkest lighting.


p169044-5-suuupdate22zps380b5832.png




Also Sue herself will get brighter and darker accordingly as seen above. (Via 2 million H/V triggers and null entitys that run script on contact)

I'm still debating on if I should throw a background in or not, if I do. I would make it from scratch, but also, I'm not in the art department that much, (my brother does almost all art and music) so....yeah.

The song will be done very soon, and I might have it ready for you to listen to it next week.

And I'm actually quite ahead of schedule, and over excited.
 
Aug 19, 2013 at 5:45 PM
The TideWalker
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Fatih120 said:
OH MY GOD
LIGHTING - IT CAME TRUE!

Looking forward to this.


It's not that hard in principle



I just used Laces <MIM command to get all the shades.



MyChar_zps827d99b8.png




See?
 
Aug 19, 2013 at 6:11 PM
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Glowing mushrooms.


Well, this mod just became that more awesome.
 
Aug 19, 2013 at 9:40 PM
The TideWalker
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EnlightenedOne said:
Glowing mushrooms.


Well, this mod just became that more awesome.
You sir are correct.

Fatih120 said:
Wow... Those are alot of sprites...
Not really, I just took the first set, copied them, and decreased the light leveling through paint.net

Took me 3 minutes to do the whole thing.
 
Aug 20, 2013 at 2:18 AM
Forever 12
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Hey Bombchu link, How do I make multiple sprites for the player??????????
 
Aug 26, 2013 at 6:51 PM
The TideWalker
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Parkraft123 said:
Hey Bombchu link, How do I make multiple sprites for the player??????????
Just like I said above, I used Laces <MIM command



Time for another



~UPDATE~



First of all I am glad to say that Mushroom cavern is almost done,
and that Egg corridor is finished.
(a lot more is going on in the background then what I can state here, I want a few surprises after all!)

I have done some work on the DoConfig and got this...



Suuupdateweek3no1_zpsbeb3141e.png


And I have started on the events that take place while Mr. Quote goes to Grasstown.



Suuupdateweek3no2_zpsfe8e3528.png






I might let you escape from the cage, and I might also let you snoop around some.

That's all I'm going to say for now, but expect lot's of stuff to be seen in the next update!
 
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Aug 26, 2013 at 7:44 PM
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Ehh, the font looks a little weird ingame imo
 
Aug 26, 2013 at 11:05 PM
The TideWalker
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MagicDoors said:
Ehh, the font looks a little weird in-game imo
I took the picture from my desktop, it's most likely just my Operating System (vista)

looks just fine on my laptop (it's a windows 7)

it looks normal on vista when I run it through hourglass though...
 
Aug 26, 2013 at 11:28 PM
Been here way too long...
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Uh no it's probably the fact that you're using Consoles in CS. While it is true that it's a nice font than Courier New it simply doesn't look very good in CS. Good luck finding a pre-installed font that looks nice in CS and isn't a Courier font. What sold did is he found a got he liked (well I showed it to him) and he included it in his mod folder, then edited DoConfig to use that font. Luckily, if CS can't find the font you want it to use, it details back to Courier New, so even if people don't use the don't you want they can play just fine.
 
Aug 27, 2013 at 12:18 AM
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This mod is good so far! Keep up the good work! All I got after the Balrog fight was shaky hands and a stiff neck from mashing X so much...
 
Aug 27, 2013 at 1:44 AM
The TideWalker
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Attheshows said:
This mod is good so far! Keep up the good work! All I got after the Balrog fight was shaky hands and a stiff neck from mashing X so much...
thanks, I tried to make the battle difficult because It's at the end of the demo.


Hopefully whenever I get around to releasing 0.2.0 It will be more professional.


@ dunc,

no, it's not because I'm using it in CS, to looks perfect on my laptop and in hourglass.

Proof:

Capture_zpsfa232d03.png
 
Aug 27, 2013 at 2:48 AM
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I also loved the crownless Doctor avatar. No wonder he coveted the crown! :3
 
Aug 27, 2013 at 4:10 AM
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p169139-0-wow.png

I don't trust you Bombchu Link. :critter:
 
Aug 27, 2013 at 4:14 AM
The TideWalker
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metalsonic71 said:
p169139-0-wow.png

I don't trust you Bombchu Link. :critter:
Then don't.

Even-though everyone else didn't get a virus when the played the game, I'm CERTAIN that you will get one.





I can't figure out why it thinks that it's malicious. though
 
Aug 27, 2013 at 4:36 AM
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It's because normally you shouldn't trust a random guy who gives you a link to a file that has only been downloaded less than 20 times before by people who use the exact same browser, antivirus.

It pretty much happens to every new download, though sometimes it depends. For me, Mediafire mods tend to give the warning, yet a Dropbox link to the same file will not.

Also some antivirus detection is complete bullcrap, though it's still better to sometimes be safe than sorry.
 
Aug 27, 2013 at 6:16 PM
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There nothing virus for my AVG auto scan a check file or open file. I have video a last recorded.

How your working up a next new version Bombchu Link?
 
Aug 27, 2013 at 6:47 PM
The TideWalker
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EddieERL said:
How your working up a next new version Bombchu Link?
I don't really know when 0.2.0 will be ready. hopefully sooner then not.
(I don't like to give dates because it rushes development.)

...

I have gotten a very decent amount of content done, but I'm planning a big
scene for this next part I'm working on.

The next demo will be after a key choice (that has to do with misery returning to the village)
is made by the player while Quote heads to the Sand Zone.
 
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