Sue's Workshop - New version in Development!

Nov 2, 2011 at 6:59 AM
Bonds that separate us
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diph.php


I still use Sue's for most everything to this date, although this may partly be because CE has a 50% chance of crashing whenever I click a button :awesomeface:
 
Nov 2, 2011 at 2:03 PM
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Oh my.
I never really liked SW, but this, this is looking way better. When this gets finished I might ditch CE for it.
 
Nov 3, 2011 at 6:15 PM
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I just took a giant cave story related jizz in my pants... :)
 
Nov 3, 2011 at 8:13 PM
Been here way too long...
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To be frank, I am Frank.
And for that to continue being true, I must admit that I am turned on by girls, not SP.


But yeah, goot stuff!
I am wondering about hacking compatibility and also what loughing is.
 
Nov 3, 2011 at 8:32 PM
Hoxtilicious
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Lace said:
I am wondering about hacking compatibility

There will be hacking compatibility in the future of course.

Lace said:
also what loughing is.

I meant "laughing" of course. I guess you should use common sense next time. :)
 
Nov 4, 2011 at 1:16 PM
Hoxtilicious
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There you go.

diph.php


Nothing much yet: Transparency, Scrolling, "Pen"-Tool and an Eyedropper.
 
Nov 4, 2011 at 10:56 PM
Hoxtilicious
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You can see that the map and tileset color is the same color as the background color of all windows, except the main SW window.
 
Nov 5, 2011 at 3:43 AM
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"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
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S. P. Gardebiter said:
There you go.

-picture-

Nothing much yet: Transparency, Scrolling, "Pen"-Tool and an Eyedropper.

Can you 'middle click' and hold to scroll around? Awesome feature in many design GUIs.
 
Nov 5, 2011 at 2:06 PM
Hoxtilicious
"Life begins and ends with Nu."
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seren said:
Can you 'middle click' and hold to scroll around? Awesome feature in many design GUIs.

I will implement some scrolling features, no worries :awesomeface:
 
Nov 8, 2011 at 8:52 PM
Hyperbolic
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The Cave Editor's "add new" (map) button is broken (although @ the version I had before worked fine) and results in problems adding background and stuff
Posted by Noxid:You may be tempted to use the add map button in Cave Editor, but I really suggest you avoid this
.. I'd like if Sue's Workishop would have such a button working flawlessly. Also the screenie looks fine. Well done m8 :debug:
 
Nov 8, 2011 at 9:31 PM
http://imgur.com/EuvCtsQ
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I have only one question


does this mean you're back?
 
Nov 8, 2011 at 9:33 PM
Hoxtilicious
"Life begins and ends with Nu."
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Yup.

Also, I'm not sure how to add maps yet, the only thing I know is to add another exe section but the rest is a mystery for me. I have to look that up, if there is no one who is able to help me with that.

Anyway, have a screenshot or two:

diph.php


I can't show you that with screenshots but all the backgrounds scroll like they would do in game. (Autoscrolling is also possible)

diph.php


You are also able to disable backgrounds and/or scrolling if you want.

diph.php


Also, NPCs are displayed using the NPC Framerects from the exe file, means if you edit something, SW will display something else. (Assuming you will write code that is simular to the one in the exe)
 
Nov 9, 2011 at 3:44 AM
Band
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I may start using SW again because of this
 
Nov 9, 2011 at 4:02 AM
Lvl 1
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Dunc2403 said:
Yes! Finally! My biggest wish for an editor was seeing the sprites of the NPCs! You, S. P. Gardebiter, have made my dreams come true.

Really? That's shooting kind of low, and the latest CE did that (it was a bit glitchy though, not perfect).

My biggest wish for an editor is a C compiler that lets you hack in entities but with C. It would turn the C code into proper ASM for the game and then patch in the ASM.
 
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