Sue's Workshop - New version in Development!

Nov 4, 2009 at 10:31 PM
Hoxtilicious
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Re: Sue's Workshop - Again in Development!

diph.php


WHO'S LOUGHING NOW?!
 
Nov 4, 2009 at 10:33 PM
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Re: Sue's Workshop - Again in Development!

What is this "loughing" of which you speak? :rolleyes:

But yeah this does look pretty awesome :D
 
Nov 5, 2009 at 1:53 AM
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Re: Sue's Workshop - Again in Development!

:rolleyes:

Looks cool
 
Nov 5, 2009 at 10:09 AM
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Re: Sue's Workshop - Again in Development!

Why must I go to a funeral to get some progress on this :rolleyes:
 
Nov 22, 2009 at 8:18 PM
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Re: Sue's Workshop - Again in Development!

looks sooooo cool.
thats the only thing i want is to be able to hack withpout the exe messing up

i hate that :D

Well Thanks a lot fdor taking the time out to do this.

In percentage how much would you say you have done
 
Nov 23, 2009 at 11:51 AM
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Re: Sue's Workshop - Again in Development!

S. P. Gardebiter said:
http://www.cavestory.org/diph.php?u=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F7369%2Fframerects.png
Awesome.

S. P. Gardebiter said:
WHO'S LOUGHING NOW?!
Me. ;)

JetHawk95 said:
In percentage how much would you say you have done
Never ask a developer for percentages since it is impossible to give an accurate number, not to mention that most devs find it annoying and it is usually frowned upon. You are better off asking what SP has left to do in order to to finish it rather than ask for a time frame or percentage.
 
Dec 15, 2009 at 7:20 AM
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Re: Sue's Workshop - Again in Development!

So is this easier to use than Cave Editor or not?
 
Dec 15, 2009 at 8:17 AM
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Re: Sue's Workshop - Again in Development!

Lightning Drive said:
So is this easier to use than Cave Editor or not?

Depends on a number of things.
In terms of sheer simplicity and layout, SW is ranking heavilly in the easy department (at least, the version currently available. The version SP is working on looks... A lot less easy :x ).

However, CE currently supports some features which make some tasks very easy (namely syntax highlighting and fill/replace tiles), though it does support some slightly more advanced functions (weapon stats editing).

In either case, I personally suggest CE in its current incarnation, as SP's redux of SW is still unreleased (to my knowledge). However, if/when SP does release it, I'd suggest swapping over to it, simply if for the sheer amount of functions it supports.
 
Dec 15, 2009 at 8:48 AM
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Re: Sue's Workshop - Again in Development!

Alright, thanks for the input.
 
Jan 28, 2010 at 1:53 AM
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Re: Sue's Workshop - Again in Development!

S. P. Gardebiter said:
Now, loading the npc.ini was a shitload of work O:

diph.php


diph.php


It can load the npc.tbl too, but somehow the exp value is fucked up, along with some other values, don't ask me why, but I'll work on that. It doesn't display flags and some other stuff yet too.
That looks awesome!
Hoping for a public release, since CE always corrupts my Cavestory exe :(
 
Jan 28, 2010 at 3:51 AM
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Re: Sue's Workshop - Again in Development!

carrotlord said:
Hoping for a public release, since CE always corrupts my Cavestory exe :(

CE will only do that if you edit it with both SW and CE (they don't play nicely with eachother). Try CE on a clean exe (and ONLY CE), I can almost assure you that it won't corrupt it (I've been using CE for a long time to make my mod).


Plus there are many other reasons to use CE (like how it has more features than the current release of SW) and make sure you have the latest version (0.98d I believe).

And on a more ontopic note, it'd be nice to know if this is still in the works SP :(.
 
Jan 28, 2010 at 6:50 AM
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Re: Sue's Workshop - Again in Development!

GIRakaCHEEZER said:
CE will only do that if you edit it with both SW and CE (they don't play nicely with eachother). Try CE on a clean exe (and ONLY CE), I can almost assure you that it won't corrupt it (I've been using CE for a long time to make my mod).


Plus there are many other reasons to use CE (like how it has more features than the current release of SW) and make sure you have the latest version (0.98d I believe).

And on a more ontopic note, it'd be nice to know if this is still in the works SP :(.

Bleh. It was a read-only file problem. I believe it's fixed by now, I can actually use CE.

The thing that worried me was "-Currently unknown circumstances are causing some people to get a corrupt exe file after saving in CE." was a note in the CaveEditor readme, so I thought my problem couldn't be fixed.
 
Jan 28, 2010 at 12:19 PM
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Re: Sue's Workshop - Again in Development!

Plus there are many other reasons to use CE (like how it has more features than the current release of SW) and make sure you have the latest version (0.98d I believe).
Dude, CE propaganda in the Sue's Workshop thread?

And on a more ontopic note, it'd be nice to know if this is still in the works Shiney.
It is.
 
Jan 28, 2010 at 12:46 PM
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Re: Sue's Workshop - Again in Development!

I see a raging SPG.
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God(b)less America.
 
Jan 28, 2010 at 2:30 PM
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Re: Sue's Workshop - Again in Development!

Hey SP you do realize that the 0x1000 flag is the only "custom" flag? And that you misspelled "custom"? The other flag (0x0100) is not a custom flag; it has the same function for every NPC (namely call event on contact with player). That's why you always have to set that flag for H/V triggers, so that when you touch it, the event you want is called.
 
Jan 28, 2010 at 9:10 PM
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Re: Sue's Workshop - Again in Development!

wedge of cheese said:
Hey SP you do realize that the 0x1000 flag is the only "custom" flag? And that you misspelled "custom"? The other flag (0x0100) is not a custom flag; it has the same function for every NPC (namely call event on contact with player). That's why you always have to set that flag for H/V triggers, so that when you touch it, the event you want is called.

From my research in creating entities and such, what flag 1000 does literally is it sets the direction to 1 (+0x4C), so for entities that face a specific direction (like most enemies) it can pretty much be considered direction I think.
 
Jan 31, 2010 at 2:24 AM
Hoxtilicious
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Re: Sue's Workshop - Again in Development!

Gir is right about the flags.

And btw. thanks for posting CE propaganda in the SW thread, really keeps me motivated and contributes much to this topic, thanks.

RRRRRRRRRRRRRRRRRAAAAAAGE~
 
Mar 14, 2010 at 12:23 PM
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Re: Sue's Workshop - Again in Development!

Hey SP, I hope you are still working on this! I really liked your idea of enhancing SW. Just checked in because I saw there are no new posts for a while.
 
Mar 14, 2010 at 7:46 PM
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Re: Sue's Workshop - Again in Development!

yeah is this still up and running?
 
May 2, 2010 at 2:44 PM
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Re: Sue's Workshop - Again in Development!

I really hope so. Cave Editor and Sue's Workshop don't work for me. SW would probably work if it didn't fail at loading tilesets. Whenever I try to make a new map, it always says "Failed to load tileset." What am I doing wrong?:confused:
Also, whenever I edit Cave Story with CE and save it, nothing happens to the game, it stays the same. What am I doing wrong?:confused:
 
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