Nov 4, 2009 at 10:31 PM
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
Re: Sue's Workshop - Again in Development!
WHO'S LOUGHING NOW?!
WHO'S LOUGHING NOW?!
Awesome.S. P. Gardebiter said:http://www.cavestory.org/diph.php?u=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F7369%2Fframerects.png
Me.S. P. Gardebiter said:WHO'S LOUGHING NOW?!
Never ask a developer for percentages since it is impossible to give an accurate number, not to mention that most devs find it annoying and it is usually frowned upon. You are better off asking what SP has left to do in order to to finish it rather than ask for a time frame or percentage.JetHawk95 said:In percentage how much would you say you have done
Lightning Drive said:So is this easier to use than Cave Editor or not?
That looks awesome!S. P. Gardebiter said:Now, loading the npc.ini was a shitload of work O:
It can load the npc.tbl too, but somehow the exp value is fucked up, along with some other values, don't ask me why, but I'll work on that. It doesn't display flags and some other stuff yet too.
carrotlord said:Hoping for a public release, since CE always corrupts my Cavestory exe
GIRakaCHEEZER said:CE will only do that if you edit it with both SW and CE (they don't play nicely with eachother). Try CE on a clean exe (and ONLY CE), I can almost assure you that it won't corrupt it (I've been using CE for a long time to make my mod).
Plus there are many other reasons to use CE (like how it has more features than the current release of SW) and make sure you have the latest version (0.98d I believe).
And on a more ontopic note, it'd be nice to know if this is still in the works SP .
Dude, CE propaganda in the Sue's Workshop thread?Plus there are many other reasons to use CE (like how it has more features than the current release of SW) and make sure you have the latest version (0.98d I believe).
It is.And on a more ontopic note, it'd be nice to know if this is still in the works Shiney.
wedge of cheese said:Hey SP you do realize that the 0x1000 flag is the only "custom" flag? And that you misspelled "custom"? The other flag (0x0100) is not a custom flag; it has the same function for every NPC (namely call event on contact with player). That's why you always have to set that flag for H/V triggers, so that when you touch it, the event you want is called.