Starting a Sue's Workshop clone

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Nov 10, 2008 at 6:21 AM
Luls
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Maybe this Edtior could do with a small wiki at the side bar
 
Nov 10, 2008 at 7:44 PM
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@Jcys: Yeah, I started fiddling around with the scripts; got a little better.

I got brickwalled at some weird problem where when I trigger an event, it triggers the starting event instead.

Relevantly, any updates/bits of info for us on your program, SP? =P
 
Nov 11, 2008 at 2:26 AM
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Sounds good so far!

Just make sure you actually finish it

XD
 
Nov 11, 2008 at 4:38 AM
Justin-chan
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@Jcys: Yeah, I started fiddling around with the scripts; got a little better.

I got brickwalled at some weird problem where when I trigger an event, it triggers the starting event instead.
Feel free to add me on MSN if you'd like. MSN is in the profile.

Also, maybe you keyed in the wrong event or your event script is like #100 instead of #0100
 
Nov 11, 2008 at 4:07 PM
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jcys810 said:
Feel free to add me on MSN if you'd like. MSN is in the profile.

Also, maybe you keyed in the wrong event or your event script is like #100 instead of #0100

That was actually what I did wrong. XD

I finally figured out the flags; went flag happy in the first map I scripted. I made it so that right off the bat there's two different paths to take, and end up leading off in different plot directions.

And will do, it'd probably help to have someone who knows more than I so I don't spend twenty minutes poking and prodding the solution out of the code.
 
Nov 18, 2008 at 9:02 PM
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Edit: This time be prepared :( This not another "ONE OF MANY GARDEBITERS" projects, it won't fail since I've got my teachers help if I have any questions.

Really?

Is this dead, I'll be sad. Do you have any new screenies/updates for us?
 
Nov 18, 2008 at 11:58 PM
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Of course it's dead.
 
Nov 19, 2008 at 12:50 AM
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Celtic Minstrel said:
Of course it's dead.
Hmm..
andwhyisit said:
S. P. Gardebiter said:
This time be prepared :rolleyes: This not another "ONE OF MANY GARDEBITERS" projects, it won't fail since I've got my teachers help if I have any questions.
I will hold you to that.
*shrug*
 
Nov 19, 2008 at 1:14 PM
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Nov 19, 2008 at 8:40 PM
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It isn't dead, SP's just bloated with alcohol from all the times Eternal Chaos was played.

MISSILE LAUNCHERS FOR EVERYBODY!
 
Nov 27, 2008 at 8:15 PM
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diph.php
 
Nov 27, 2008 at 10:08 PM
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Nice!
Is that all you have though?
Game objects is blank.

I take it this was based off of the sues workshop 2007 that died, right?

Cool, nice work.
Lace
 
Nov 27, 2008 at 10:26 PM
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Lace said:
Nice!
Is that all you have though?
Game objects is blank.
Probably because she he hasn't loaded a game into the editor yet. :(
 
Nov 27, 2008 at 10:48 PM
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maybe
maybe not
:(
 
Nov 27, 2008 at 11:34 PM
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Now the only question is: what about a Mac version?
 
Nov 27, 2008 at 11:59 PM
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ha, no chance.
 
Nov 29, 2008 at 6:21 PM
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woop-a-doop!
Here's some functions I thought it might be cool to have, they are all possible (No new TSC functions or whatnot) So no whining! :-P

- Change map number
- Delete Group (maps and npcs)
- Copy Group (again)
- Undo
- And when the npc is placed, you can actually see it! (Ya place a critter, ya see a critter.)

Saweet!
Lace

:p
Gah! Double Post! Forgive me...
 
Nov 30, 2008 at 5:12 AM
Justin-chan
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Wait.

If it's a clone, will it be better than Sue's or exactly the same with a different layout?

Because if so, then I see no point in getting it/making it, y'know?
 
Nov 30, 2008 at 5:57 AM
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jcys810 said:
Wait.

If it's a clone, will it be better than Sue's or exactly the same with a different layout?

Because if so, then I see no point in getting it/making it, y'know?
The point either way is that, unlike SW, this will actually get updates.
 
Nov 30, 2008 at 3:00 PM
Hoxtilicious
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jcys810 said:
Wait.

If it's a clone, will it be better than Sue's or exactly the same with a different layout?

Because if so, then I see no point in getting it/making it, y'know?

It has the layout of the new Sue's Workshop actually.

Now think about your question again, do you really think I will just making a Sue's Workshop clone for fun without adding new features?
 
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