Starting a Sue's Workshop clone

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Nov 5, 2008 at 10:34 PM
Hoxtilicious
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diph.php


-_-" When everything fails then you have to do it at your own.
I'm doing it with basic, I've got enough help, don't think about a demo too soon.

Sue's Workshop = Good, but failed.
Cave Editor = Good, but failed.
Ballos Lab = Good, but failed.
Everyone who can't get his/her ass up and programm an editor = Good, but failed.

Edit: This time be prepared :p This not another "ONE OF MANY GARDEBITERS" projects, it won't fail since I've got my teachers help if I have any questions.
 
Nov 5, 2008 at 11:00 PM
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S. P. Gardebiter said:
Why would Chie have a laboratory?

S. P. Gardebiter said:
-_-" When everything fails then you have to do it at your own.
I'm doing it with basic, I've got enough help, don't think about a demo too soon.
Well, when you release the demo I will link to it on the site.

S. P. Gardebiter said:
Sue's Workshop = Good, but failed.
Cave Editor = Good, but failed.
Ballos Lab = Good, but failed.
Don't forget Miza and KAH. :p

S. P. Gardebiter said:
Everyone who can't get his/her ass up and programm an editor = Good, but failed.
Aww.. I failed.

Always next time I guess. :p

S. P. Gardebiter said:
This time be prepared :p This not another "ONE OF MANY GARDEBITERS" projects, it won't fail since I've got my teachers help if I have any questions.
I will hold you to that.
 
Nov 5, 2008 at 11:38 PM
Hoxtilicious
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andwhyisit said:
Why would Chie have a laboratory?

You know where the name comes from :p
It's very old anyway. D:

andwhyisit said:
Don't forget Miza and KAH. :p

Miza was kinda done. You might be right with KAH, allthough it was more a experiment.

andwhyisit said:
I will hold you to that.

Very good. Feedback is what I need.

b.t.w.:

diph.php
 
Nov 5, 2008 at 11:47 PM
Okay
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I sense a great victory from you S. P. Gardebiter!
You can do it this time :p
 
Nov 6, 2008 at 12:02 AM
Hoxtilicious
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Thanks Haithm.

innocent.bystander said:
Looks nice :p
Wasn't there already a thread for Chie's Laboratory?
And are you building on the CE source code?

If you mean CE as in Chie's Laboratory, then you're right.
And yep there is already a thread, but that was done with GLBasic and it has no GUI :/
 
Nov 6, 2008 at 12:21 AM
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S. P. Gardebiter said:
If you mean CE as in Chie's Laboratory, then you're right.
And yep there is already a thread, but that was done with GLBasic and it has no GUI :/
CE as in CaveEditor. Wistil released the source code for CaveEditor ages ago. You may want to take a look because Wistil came pretty close to completion with his editor.

http://filebox.vt.edu/users/dshafer/extras/CaveEditorSource.zip
 
Nov 6, 2008 at 2:57 AM
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What are you writing this in?

*hopes it's Java*
 
Nov 6, 2008 at 3:49 AM
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Celtic Minstrel said:
What are you writing this in?

*hopes it's Java*
Check the first post again.
 
Nov 6, 2008 at 4:49 AM
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Good luck on this, a full fledged editor sounds awesome!
 
Nov 6, 2008 at 7:21 AM
Justin-chan
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;O

Is it going to have drag and drop TSC like you said?

Though I would prefer double clicking and some window pops up, asking you what values to put and such
 
Nov 6, 2008 at 5:17 PM
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Nov 6, 2008 at 8:10 PM
Hoxtilicious
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andwhyisit said:
CE as in CaveEditor. Wistil released the source code for CaveEditor ages ago. You may want to take a look because Wistil came pretty close to completion with his editor.

http://filebox.vt.edu/users/dshafer/extras/CaveEditorSource.zip

It's not based on the CE source.
And this doesn't help me much, since it's C++. It has got some serious simularities though.

jcys810 said:
;O

Is it going to have drag and drop TSC like you said?

Though I would prefer double clicking and some window pops up, asking you what values to put and such

Map editor comes before script editor.
 
Nov 7, 2008 at 10:33 AM
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Hey cool.
Will this still use TSC script? And how will it handle images? I ask this because at the moment I'm still using that version of Sue's workshop you edited to make it accept bmp's.
 
Nov 8, 2008 at 9:59 AM
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jcys810 said:
;O

Is it going to have drag and drop TSC like you said?

Though I would prefer double clicking and some window pops up, asking you what values to put and such

I hate drag and drop ._. I'd rather have a list of TSC which you can easily refer to within the same window of that new editor you're making, and be able to read from that list to see what you can use in your script, instead of making it so easy to use. It trains your typing speed as well xD And people remember the TSC codes better if they actually had to make some effort to type it out. It also helps them remember TSC syntax.

Edit-

Btw I have some suggestions:

Maybe you could have some little bar at the bottom of the editor window to tell you how many characters your script has and the maximum number of characters you are allowed to squeeze in into the script to let you know how much space you have left to use.

And perhaps you can include an undo button for the mapping system :)
 
Nov 8, 2008 at 10:07 AM
Justin-chan
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I'd rather have a list of TSC which you can easily refer to within the same window of that new editor you're making, and be able to read from that list to see what you can use in your script, instead of making it so easy to use.
CaveEditor.
 
Nov 8, 2008 at 4:33 PM
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As long as the TSC scripts are more descriptive on how to use than that in Cave Editor, I'll be ridiculously happy. I've attempted to make my own mods and they went down in flames because I couldn't understand how to use the scripting to it's full extent. @___@

Either way, I'm excited for a new more up-to-date Cave Story editor.
 
Nov 9, 2008 at 10:04 AM
Justin-chan
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As long as the TSC scripts are more descriptive on how to use than that in Cave Editor, I'll be ridiculously happy. I've attempted to make my own mods and they went down in flames because I couldn't understand how to use the scripting to it's full extent. @___@
What exactly is hard to understand about TSC?

Sure, it was tough in the beginning, gets easier as you go on.
 
Nov 9, 2008 at 3:54 PM
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jcys810 said:
What exactly is hard to understand about TSC?

Sure, it was tough in the beginning, gets easier as you go on.

It was mainly in part to never having time to buckle down on those mods and actually get used to using it. ^^; That and the script flags confused me alot.

Recently I started another shoddy mod for practice, to see if I could actually get in some experience and put something halfway decent out. XD
 
Nov 10, 2008 at 2:52 AM
Justin-chan
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Recently I started another shoddy mod for practice, to see if I could actually get in some experience and put something halfway decent out. XD
That's how Metalogz got started. (Not a mod that he has released - Which is only Magic~ so far)

That and the script flags confused me alot.
Flags take some time to get used to. For me, at least.

A flag is somewhat like a switch in RPG Maker, if you've used it.
 
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