Starting a Sue's Workshop clone

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Nov 30, 2008 at 3:28 PM
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wait...
didn't you already start an editor called chies lab?
and didn't it fail?

SHAME!!!

Heh, I just posted this at my location.
 
Nov 30, 2008 at 3:38 PM
Hoxtilicious
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Lace said:
wait...
didn't you already start an editor called chies lab?
and didn't it fail?

SHAME!!!

Heh, I just posted this at my location.

This is Chie's Lab -_-"
Fuck off, I'll show you guys a demo in less than a week.

Edit:

b.t.w.:

Lace said:
Nice!
Is that all you have though?
Game objects is blank.

andwhyisit said:
Probably because she he hasn't loaded a game into the editor yet. :p

Andwhy was correct. >:3

diph.php
 
Dec 1, 2008 at 7:08 AM
Justin-chan
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@SP - Yeah well, when one says a CLONE, I figured you were actually going to make it completely a CLONE with different colors and images.
 
Dec 1, 2008 at 1:00 PM
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jcys810 said:
@SP - Yeah well, when one says a CLONE, I figured you were actually going to make it completely a CLONE with different colors and images.

It has the design of the new Sue's Workshop -_-"
So it has no other colors.
 
Dec 2, 2008 at 5:52 AM
Justin-chan
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:D

I don't think I saw the new Sue's Workshop
 
Dec 2, 2008 at 6:18 AM
Starbound sucked sadly
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S. P. Gardebiter said:
This is Chie's Lab -_-"
Fuck off, I'll show you guys a demo in less than a week.

Go right ahead O: hopefully its easy enough to use so i could make some shitty ass mod
 
Dec 2, 2008 at 6:22 AM
Justin-chan
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Sue's Workshop is easy to use ):

So is CE but I'm more used to SW. D:
 
Dec 2, 2008 at 1:05 PM
Hoxtilicious
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jcys810 said:
Sue's Workshop is easy to use ):

So is CE but I'm more used to SW. D:

That's why I plan to clone SW's Interface.
Most people are used to SW and will surely use CL then ;D
 
Dec 23, 2008 at 3:32 AM
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Any progress?
 
Dec 23, 2008 at 4:24 AM
Cold Agony of Resolute Vacuum
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S. P. Gardebiter said:
-_-" When everything fails then you have to do it at your own.
I'm doing it with basic, I've got enough help, don't think about a demo too soon.

Sue's Workshop = Good, but failed.
Cave Editor = Good, but failed.
Ballos Lab = Good, but failed.
Everyone who can't get his/her ass up and programm an editor = Good, but failed.

Edit: This time be prepared :eek: This not another "ONE OF MANY GARDEBITERS" projects, it won't fail since I've got my teachers help if I have any questions.
Here's to the spirit of do-it-yourself-ers everywhere! May their souls rest in peace.

It didn't fail. Y_Y It' just... Nyeh.

Never tried them. Will have to.

Ouch. I can barely handle TSC, let alone BASIC/C++/Whateverthefuckotherprograminglanguagesthereare. -.-''
Not everyone is a programming god.

Ohai. Did Ameh distract you again?

</color-coded response>

But, seriously, best of smeggin' luck on this one. You have my walfwitted support.
 
Dec 23, 2008 at 4:38 AM
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Soooooo. Do we get a demo for Christmas? :eek:

xD peace xD
 
Dec 23, 2008 at 3:25 PM
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any chance this may work on a mac?
 
Dec 23, 2008 at 4:32 PM
Hoxtilicious
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andwhyisit said:
Any progress?

I have huge problems with the .NET Framework.

KuroKun said:
Soooooo. Do we get a demo for Christmas? :p

xD peace xD

Nah I don't think so.
Maybe a NPC.TBL Editor and a simple Weapon Editor and some other nice things.

tmntyoshi said:
any chance this may work on a mac?

Get an emulator. :p

DragonBoots said:
Not everyone is a programming god.

Wrong, you are just lazy and want the others to do the work.
 
Dec 23, 2008 at 11:19 PM
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S. P. Gardebiter said:
Wrong, you are just lazy and want the others to do the work.

I disagree with that!!! ...Can you get me a mocha while your at it? xD (joking)

xD peace xD
 
Dec 24, 2008 at 1:51 AM
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Sue's Workshop = Good, but failed.
Cave Editor = Good, but failed.
Ballos Lab = Good, but failed.
Chie's Lab = Good but failed.

Come on man, give us some progress!
(even a screenie would be nice)

:p

Edit:
Oh gods DB!
Did you really have to put underworld dreams as your avvy?
*shudders*
 
Jan 2, 2009 at 12:06 AM
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Lace said:
Sue's Workshop = Good, but failed.
Cave Editor = Good, but failed.
Ballos Lab = Good, but failed.
Chie's Lab = Good but failed.

Come on man, give us some progress!
(even a screenie would be nice)

:p

Edit:
Oh gods DB!
Did you really have to put underworld dreams as your avvy?
*shudders*

yeah i would like to see a screenshot or two
 
Jan 11, 2009 at 11:14 PM
Hoxtilicious
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Okay you two:

  1. I have to reinstall my Visual Basic because my computer crashed.
  2. Tell me how to implying an MDI-Child into the Splitcontainer Panel of a MDI-Contaner.
  3. Help me with figuring out where the number of maps are stored and how to add maps e.t.c.
 
Jan 12, 2009 at 10:42 AM
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I'm happy with the ones that we have.
But i really apreciate one that works better, good work! :p
 
Jan 12, 2009 at 12:59 PM
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I'm afraid I don't know too much about high level languages, but as for the maps:

00414B20 push ebp
00414B21 mov ebp,esp
00414B23 push 0080
00414B28 push 00
00414B2A push 49E5B8
00414B2F call 00480D30
00414B34 add esp,0C
00414B37 pop ebp
00414B38 ret

Change push 80 to the max maps. I would recommend doing this as the current amount of maps in use, because less breaks the game, and more would (probably) lag it.

As for current maps, those are in the stage folder.

what? Didn't think I would actually help, did you?
:p

Afreet
 
Jan 12, 2009 at 11:01 PM
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S. P. Gardebiter said:
Okay you two:

  1. I have to reinstall my Visual Basic because my computer crashed.
  2. Tell me how to implying an MDI-Child into the Splitcontainer Panel of a MDI-Contaner.
  3. Help me with figuring out where the number of maps are stored and how to add maps e.t.c.
I think what they are getting at is that we need progress reports, or everyone will assume that the project is dead when this thread drops onto page 3 due to lack of activity. Updates assure us that you are still working on the project and they give us something to sink our teeth into before the actual release.
 
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