I suppose I could work in gender selection, but that would double the amount of sprites I'd have to do. So I made it about half-half.
Hrm... I'll think about it, actually.
Edit:
Right now, I have the title screen up. Nothing too fancy - a full-screen title screen with relocated "new game / continue" options (for the heck of it.) I'm going to work on getting one of the spritesets functional in-game, then later I'll implant some means of picking the class/gender.
I intend to make a release, whatever point the hack is at, next weekend.
Edit 2
So I have the info for this "bigger-than-16x16" stuff now... After some tweaking, it'll look juuust right.
Edit 3
Ok, I'm using my 16x24 sprites in-game now. Haven't tested collision detection too much though.
I'm going to recode the entire title screen. At first you'll be given the option to start a new game or to continue. Selecting "new game" will bring you to a second menu where you can pick your class, and then gender. Hitting cancel at any time brings you back to the previous menu.
Dunno what else I'll do to the title screen after that. I'm bound to have some spare code so maybe some particle system or other form of eye-candy is in order (ha, DirectDraw in assembly - beat that!)