Jul 15, 2008 at 12:58 AM
Join Date: Jun 18, 2006
Location: Montreal, Canada
Posts: 581
Age: 40
Well, each weapon level is essentially a weapon in its own right: it has its own seperate code entry and shot ID, even though it's the same basic weapon. Out of 30 unique weapons, each level means, well, coding an extra 30 weapons. Past experience with The Original Sin shows that coding a weapon doesn't happen overnight, so I'm reluctant to add more. Not to mention that since weapon levels work with class "rank", an extra level would also mean 4 additional "classes"...Metalogz said:Well... maybe you could do that after you're done with the game basics ;D
Good luck! ^^"
But again, this hack is supposed to be a challenge. I'm copying the idea into my notes. I'm thininking of creating some unlockables (like what beating Hell does for the title screen, only something more useful...) so I can start going nuts with those once I've gotten the main game done. Perhaps I can work on an "easy" mode where you have an extra class level / weapon level, eventually.
(It's 8 pm and I just woke up. Being on vacation rocks. I don't even know which day we are anyway. Ha!)
(By the way, I do keep track of who suggests what - credit goes where credit is due. So far, I have this.
Code:
SP Gardebiter: Gender
Metalogz: Fast attack
Roonil Wazlib: Run key, Class Upgrades
Correct me if anything's wrong.)