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Quick Modding/Hacking Answers Thread

Jul 28, 2018 at 4:06 PM
Moo~
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Why is kazuma this "cairn" thing
Cairn was a character from King Story, a mod by Noxid, and used the sprite location Kazuma used. The naming convention is most likely a leftover from BL development.
 
Jul 28, 2018 at 4:48 PM
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Cairn was a character from King Story, a mod by Noxid, and used the sprite location Kazuma used. The naming convention is most likely a leftover from BL development.
oh i guess i forgot the name of whoever that was

is there anyway to make it look like im floating through a water current like in the water way forever?
 
Jul 29, 2018 at 2:01 PM
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As far as I remember, they're the same NPC, so you could only edit their health together using npc.tbl.
It would be quite simple to make an assembly edit to have the NPC set its own health when it's small...
...
Okay, it actually already sets its own health, so you couldn't edit that with npc.tbl anyway.
Here's a patch you can apply with BL's hex patcher to make the smaller blocks deal only 5 damage.
Code:
0x45DFBC
8B 75 08 39 46 0C 7E 04 FE 0E C9 C3 90 90 90 90
90 90 90 8B 75 08 A1 58 E6 49 00 3B 46 0C 7E 17
83 C6 40 83 7E 0C 00 74 06 C6 46 64 05 EB 06 C6
46 64 0A 90 EB 07 C6 86 A4 00 00 00 00
If you have a debugger, you can easily change how much damage either size of the block does as well. Here are some addresses...
0045DFE5 - Damage for small blocks.
0045DFEB - Damage for big blocks.
(remember that these numbers are in hexadecimal, thus 0xA == 10)
Or, you can just find "05" and "0A" in the patch and change them to the number you want, that'll also work...
That's right, after every <NOD using a <TUR the text-box will print text from the top left. After every <NOD you will need to put in the appropriate amount of line-breaks/spaces to put the text back where it belongs. You'll have to have a separate event with text that accounts for this, otherwise it'll mess up the normal text. Also, sometimes the game counts one space as two spaces... or 0 spaces. It's finicky -- just make sure you proof read your text is all.
I don't understand what that means. Float trough a water current forever? Do you mean to infinitely move the PC in one direction? Or do you mean make it look like you're constantly moving right like in the Iron Head boss-fight?

Thanks for that code
"Yeah 1 patches applied maybe"

For some reason my game crashes whenever one of those small blocks gets created now...
Uhh
Does this make an edit to my data file or the doukutsu.exe file?
Because I made a copy of my data

but not one of my doukutsu.exe
 
Jul 30, 2018 at 12:17 AM
ZYZZ Spur is the best gun because its super cool
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It edits the .exe. That's what an assembly edit is.
Okay... haha, I managed to make it break the frame delimiter. Nice.
Apply this over the original patch or instead of it:
Code:
0x45DFBC
8B 75 08 39 46 0C 7E 04 FE 0E C9 C3 90 90 90 90
90 90 90 8B 75 08 A1 58 E6 49 00 3B 46 0C 7E 16
83 C6 40 83 7E 0C 00 74 06 C6 46 64 05 EB 07 C6
46 64 0A 90 EB 07 C6 86 A4 00 00 00 00
Should fix the issue.
Thanks! I also tried the ollydbg way and I was able to get the blocks to do 7 damage (but oddly it switched it for both, but that's alright in my situation I think...)
 
Sep 4, 2018 at 5:35 AM
lol
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I can't seem to change the date and studio for the version of the exe.
p365781-0-qvjyqoc.png

'Cause as I'm working on ACSS, I can change the version numbers via resource hacker, but not the date and studio name
p365781-1-ywju1g1.png

But on Jenka's Nightmare (for instance), the date and studio name are changed; and there's nowhere on resource hacker (as far as I know) that changes those other two?
 
Sep 4, 2018 at 6:17 PM
lol
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I think it's here...
0x48C2D1 - Date one.
0x48C420 - Date two.
Dang awesome!
Any idea for the Studio name?
 
Sep 6, 2018 at 8:15 PM
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Dang awesome!
Any idea for the Studio name?

Alternatively you can use my XML's pinned in #resources on the server (specifically the file "0_exe_properties"). I put all 3 lines there but backup your exe cause it's easy to accidently delete the invisible linefeed characters
 
Sep 7, 2018 at 5:14 PM
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I wonder if I could insert a line break into the window title bar...
Im very sure that won't achieve anything.
 
Sep 10, 2018 at 2:21 AM
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When I edit the title screen graphics the text I make get's all blurry like this
Blurry.png
How do I fix that?
 
Sep 10, 2018 at 3:03 AM
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That text doesn't look very blurry. I downloaded your image, and opened it up and zoomed in, and it wasn't blurry. I'm not sure what aspect of that text in that image looks blurry to you.
 
Sep 10, 2018 at 3:41 AM
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When I edit the title screen graphics the text I make get's al blurry like this
View attachment 4953
How do I fix that?
That text doesn't look very blurry. I downloaded your image, and opened it up and zoomed in, and it wasn't blurry. I'm not sure what aspect of that text in that image looks blurry to you.
Well when I was editing the text in paint.net it came out very blurry for me.
 
Sep 10, 2018 at 4:34 AM
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Well when I was editing the text in paint.net it came out very blurry for me.
If you were upscaling it, may I suggest having it set to Nearest Neighbor than Bilinear?
 
Sep 10, 2018 at 11:57 PM
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I don't think I should ask this question here but...
I'm trying to replace the drums in org maker but when I open up org maker after the drums are replaced the program crashes.
 
Last edited:
Sep 11, 2018 at 12:26 AM
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Sep 19, 2018 at 12:33 PM
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I'm still making the CS mod when I made the 4th map pressing save every 5 minutes it worked out,but when I added the finishing touches I attempted to save the map and move on to the next.Then THIS message shows up-.\data\Stage\ph.pxm was not found. Can any pro modders or anybody help me out?
 
Sep 19, 2018 at 1:24 PM
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Try again?
Did you rename the map
 
Sep 23, 2018 at 8:41 PM
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How do you edit the part of the title screen where shows the version number?
 
Sep 23, 2018 at 9:08 PM
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How do you edit the part of the title screen where shows the version number?
Open up the .EXE in Resource Hacker, expand "Version Info", and change and save the info there.
 
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