Jun 23, 2016 at 12:38 PM
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 796
Age: 25
Damage is still 0 in npc.tbl, so i don't think that's it.Hmm... did you change the damage he does in npc.tbl? Because you shouldn't
Damage is still 0 in npc.tbl, so i don't think that's it.Hmm... did you change the damage he does in npc.tbl? Because you shouldn't
^ Yeah I figured the problem; there are 2 values.Damage is still 0 in npc.tbl, so i don't think that's it.
So.. do you know the other one?^ Yeah I figured the problem; there are 2 values.
So.. do you know the other one?
I edited my other post before you replied. LolHmm... did you change the damage he does in npc.tbl? Because you shouldn't
EDIT: I missed one of the damage functions. This should be the other one.
CPU Disasm
Address Command
00434EF6 PUSH 2
00434EF8 CALL 00419910
00434EFD ADD ESP,4
00434F00 JMP 0043525B
^ This is for the damage while running. Separate to the damage while jumping on you
Thank you.HP is at 0x047AA4B.
*Cough cough* I wonder why you got the HP but not the damage since they were within the same function lolHP is at 0x047AA4B.
And surprisingly, you weren't bothered to lift a single finger to find a command 1D bytes away from the health!Because I knew someone had already asked about the big boss health, (me) and I knew in the answer there was the address to Iron Head's health. Interestingly, that person was you.
You can just paste the hex into an address in ollydbg.If you want to keep your sanity then you will never use OllyDbg to apply ready made hacks.
I recommend you grab a copy of Doukutsu Assembler and use that to apply assembly hacks that aren't in hex. If you find an assembly hack that IS in hex you can apply it using the BL hex patcher.
How do I increase the range of how far the Fire Whirrrs can see the player and attack?
For removing MG's air boosting:Hiyo, I have a couple of small hacks I'd like to make. Mostly I think I just need the offsets I haven't been able to find yet:
-I want to set the directional firing randomness of the Machine Gun to 0, and remove the air boosting effect that level 3 has. Can I just do the latter by setting the check to a non-weapon-level value (i.e. 0, or 5)?
-The address for the Booster 2.0's speed value.
That should be basically all I need for the time being.
I don't know exactly yet, I'll need to test it outAs for the speed of the Booster v2.0, that will have to wait. IIRC, it has 16 values.
If you could tell me what velocity exactly, or as a fraction of the original boosting speed, I could make you a hack for it tho
^ *Completely ignores my other hacks*I don't know exactly yet, I'll need to test it out