Jun 17, 2015 at 6:37 AM
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Hold down the jump button.
Just make the call for the sprite go to the sprite that you want.
 
Jun 17, 2015 at 1:14 PM
LSD
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or just change the in-mid-air sprite to be the jumping-aiming down sprite. granted it won't make them aim down, it will just look like it.
 
Jun 17, 2015 at 6:26 PM
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Bobomb says: "I need a hug!"
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Wait, doesn't it use a walking frame for the jump?
 
Jun 17, 2015 at 6:52 PM
LSD
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no. there's actually two new frames for being in the air doing nothing.

don't listen to me I have no idea what I'm talking about
 
Jun 17, 2015 at 7:19 PM
Professional Whatever
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kuro's mistaken, they are the same as the walking sprites
 
Jun 21, 2015 at 2:53 AM
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Is there a template I can use off of to script a fetchquest for 4 items, and the next event will only occur after all 4 items are obtained?
 
Jun 21, 2015 at 7:46 AM
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Okay, I got the fetchquest to work! I kinda find the item flagging structure a bit weird and extensive. Maybe that's why there aren't much mods with fetchquests in them?
 
Jun 21, 2015 at 1:32 PM
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No, it's because fetchquests are a terrible concept
 
Jun 22, 2015 at 10:50 PM
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Super quick question of quickness: is it ok to replace XXXX with actual music?
Or does Cave Story actually make use of those 21 seconds of silence?
 
Jun 23, 2015 at 12:07 AM
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it loops that track to play no music
 
Jun 23, 2015 at 6:00 PM
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So replacing it would be a very, very bad idea, got it. Thanks!
 
Jun 23, 2015 at 8:27 PM
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Depends on your perspective of bad I suppose
 
Jun 23, 2015 at 9:45 PM
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I don't know if this will help me but is it possible to add in additional songs to the game? Is there a pre-existing ASM hack for it or something?
 
Jun 23, 2015 at 10:28 PM
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PhantopCS said:
I don't know if this will help me but is it possible to add in additional songs to the game? Is there a pre-existing ASM hack for it or something?
Indeed, there is.
 
Jun 24, 2015 at 2:24 AM
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I dont know much about asm but, looking at what the page says, when I look, the data is in a different place in the exe. I cant find the asm code. What am I doing wrong?
 
Jun 28, 2015 at 6:17 AM
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Hi everyone,



I'm having a bit of trouble with intre-map doors.



Here's the script I'm using:


#0202

<KEY<SOU0015<HMC<MOV0057:0013<WAI0020<SMC<END



#0203

<KEY<SOU0015<HMC<MOV0058:0025<WAI0020<SMC<END




When moving from door #0202 to #0203, everything works as intended, but when moving back the other way, there is a delay and a stuttering sound before the script runs. To be precise, the sound appears right when Quote faces the door (after pressing down).



Do any of you have any ideas as to what might be causing this? I've tried running the script without <SOU0015, but the buggy sound persists.



Thanks a bundle.






 
Jun 28, 2015 at 7:28 PM
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Dont know if this will work but I changed the script to be a bit more appealing:



#0202
<PRI<CNP0202:0000:0000
<SOU0011<HMC<MOV0057:0013<WAI0020<CNP0203:0000:0000<SMC<END

#0203
<PRI<CNP0203:0000:0000
<SOU0011<HMC<MOV0058:0025<WAI0020<CNP0202:0000:0000<SMC<END
 
Jun 28, 2015 at 8:48 PM
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Thanks for the reply (and for moving my post to the appropriate thread).



I copied your code, but I still have the sound issue unfortunately. The sound bug is triggering with other doors as well, including doors meant to move to a new map.



I'll copy the entire script I have and then describe the problem in more detail:
#0200

<SMC<FAI0004<END



#0201

<KEY<CNP0201:0000:0000<SOU0011<HMC<FAO0004<TRA0001:0206:0007:00010<END



#0202

<PRI<CNP0202:0000:0000<SOU0011<HMC<MOV0057:0013

<WAI0020<CNP0203:0000:0000<SMC<END



#0203

<PRI<CNP0203:0000:0000<SOU0011<HMC<MOV0058:0025

<WAI0020<CNP0202:0000:0000<SMC<END



#0204

<KEY<SOU0011<HMC<FAO0004<TRA0016:0202:0037:0004<END


Door #0201 works perfectly fine, but now door #0204 is acting in the same way as door #0203 in that it triggers the earlier described sound bug, and then moves the player to the coordinates (58, 25) on the same map.



Is it possible that I've somehow corrupted the .exe file? I'm pretty new to this business, but I'm having trouble seeing where the problem in my script is.



Thanks again.
 
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