Jun 28, 2015 at 9:40 PM
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First of all, you're using SMC and HMC for transport between rooms. This is unneeded.
Also, maybe you could try replacing MOV with TRA. That might work. I would recommend checking HaydenStudios' door tutorial at http://www.cavestory.org/forums/threads/3966/ if you haven't already.
 
Jun 28, 2015 at 9:53 PM
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PhantopCS said:
First of all, you're using SMC and HMC for transport between rooms. This is unneeded.
That's kinda actually necessary since he means to transport between two doors in the same room.
 
Jun 28, 2015 at 9:57 PM
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TLincoln said:
That's kinda actually necessary since he means to transport between two doors in the same room.
If you read what I said, I wasn't talking about the same room, I was talking about different rooms.
 
Jun 28, 2015 at 10:06 PM
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Yeah, I had to reread the entire thing. My bad! But yeah, are there any events with missing flags that connect to the events you're using for the doors?

EDIT: Actually, you should also see if there are events that don't have 4 numbers in it (as in check if you accidentally put in #XXX instead of #XXXX) and check if the event number isn't mislabeled (like an entity with event 105, and there is no event 105 but the actual event for the entity being event 106).

EDIT 2: Yeah, so far this is what I can find from an old mod of mine, which has that sound glitch in some events.
 
Jun 29, 2015 at 2:03 AM
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Yeah, I had to reread the entire thing. My bad! But yeah, are there any events with missing flags that connect to the events you're using for the doors?

EDIT: Actually, you should also see if there are events that don't have 4 numbers in it (as in check if you accidentally put in #XXX instead of #XXXX) and check if the event number isn't mislabeled (like an entity with event 105, and there is no event 105 but the actual event for the entity being event 106).

EDIT 2: Yeah, so far this is what I can find from an old mod of mine, which has that sound glitch in some events.
There is one error at event 201.
This:
<TRA0001:0206:0007:00010<END
 
Jun 29, 2015 at 5:43 AM
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Thanks for the tips and corrections! I'll be more careful about the numbers from now on.
 
Jun 29, 2015 at 3:13 PM
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applemusician said:
Thanks for the tips and corrections! I'll be more careful about the numbers from now on.
I'm going to assume you fixed the sound.
 
Jul 5, 2015 at 3:38 AM
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Question, is it possible to modify the damage output of the missile launcher through bullet data?
 
Jul 5, 2015 at 4:53 AM
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Bionicobot said:
I'm asking because damage #s for all of the missile bullets seem to be set to zero. Is there another value I must change?
 
Jul 5, 2015 at 5:43 AM
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Jpzarde said:
I'm asking because damage #s for all of the missile bullets seem to be set to zero. Is there another value I must change?
Missile launcher coding is weird. You have to modify the bullet data under the "extra missiles" symbol, rather than the missile launcher symbol.
 
Jul 5, 2015 at 5:48 AM
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Isn't damage also dependent on the size of the explosion hitbox, much like the Lv3 Blade?
 
Jul 5, 2015 at 1:47 PM
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you mean the nHits field, which determines how many frames of damage the bullet can do before it disappears?
 
Jul 6, 2015 at 5:22 PM
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I'm using CaveEditor, and I need to know how to expand the color palette, so I can fit more colors. That's pretty much it.
 
Jul 6, 2015 at 5:26 PM
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Fixer90 said:
I'm using CaveEditor, and I need to know how to expand the color palette, so I can fit more colors. That's pretty much it.
Open up the image in an image editing program (I.E. MS Paint, Paint.NET) and click save as. You should get an option for saving the image as a variety of bitmap types. Select 24-bit bitmap, save it, and you should be able to use all the colors for that picture.

Next time, please use the Quick Modding/Hacking Answers Thread, rather than starting another one entirely.
 
Jul 6, 2015 at 5:31 PM
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Another piece of advice: don't use Cave Editor for sprite editing at all. Even mspaint is better for the job than Cave Editor's built in bitmap editor.

Also, merged.
 
Jul 17, 2015 at 7:22 PM
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Is it possible (and I know it is. I'm just clueless) to change the music format of Cave Story? Not by changing the ORGs themselves, rather by changing the music player itself (or whatever else works).
 
Jul 17, 2015 at 11:30 PM
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What's the maximum amount of entities that can be placed on a map?
 
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