Quick Modding/Hacking Answers Thread

Dec 24, 2010 at 8:30 AM
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How do I edit weapons? E.g: Range, damage, etc? Do you need a certain program first?
 
Dec 24, 2010 at 8:38 AM
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Shadow Major said:
How do I edit weapons? E.g: Range, damage, etc? Do you need a certain program first?

No, cave editor can be used for this. When you load up your game that you are working on, you will see a button at the top-left of the window called Data. Click it, and in the list that pops up, select Bullet Data. Pretty much from there you can edit the weapons, including its range and damage, and also if it can go through walls and stuff. Hope this helps. :o
 
Dec 24, 2010 at 10:26 AM
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I meant edit it with a different program just fro NPC's, Youve fixed it now though so no worries :o
 
Dec 24, 2010 at 10:33 AM
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Rose482 said:
No, cave editor can be used for this. When you load up your game that you are working on, you will see a button at the top-left of the window called Data. Click it, and in the list that pops up, select Bullet Data. Pretty much from there you can edit the weapons, including its range and damage, and also if it can go through walls and stuff. Hope this helps. :o

Ok, cool, thanks. Yeah, it works.
 
Dec 24, 2010 at 10:24 PM
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When my character goes to this new map I made, the character is invisible and falls through everything - no collision. The same sprite set is used on another map and has collision on the squares the character passes through on the new one.
 
Dec 24, 2010 at 10:28 PM
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sirtophat said:
When my character goes to this new map I made, the character is invisible and falls through everything - no collision. The same sprite set is used on another map and has collision on the squares the character passes through on the new one.

Did you use an HMC? If so, use SMC to make it so that your character isn't invisible.
 
Dec 24, 2010 at 10:38 PM
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Ollie said:
Did you use an HMC? If so, use SMC to make it so that your character isn't invisible.

I didn't put any HMCs anywhere. I put some SMCs in just to make sure, but nothing changed.
 
Dec 24, 2010 at 10:46 PM
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Oh, then I've got no idea. I've never heard of that problem before. :l
 
Dec 24, 2010 at 10:50 PM
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Ollie said:
Oh, then I've got no idea. I've never heard of that problem before. :l

<TRA0101:0000:0119:0000

Nothing is wrong there, right?
 
Dec 24, 2010 at 10:52 PM
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There seems to be. It's playing event 0000. Event 0000 looks like this: <END.
 
Dec 24, 2010 at 10:57 PM
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Ollie said:
There seems to be. It's playing event 0000. Event 0000 looks like this: <END.

What do you mean? I should use another event? I can't have a map with no events?
 
Dec 24, 2010 at 11:06 PM
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You can, but that's in a few rare cases, like, you're not using a FAO to get to the map. If you're using FAO before then you definitely need to have an event in the map. An event that fades the screen in.
 
Dec 24, 2010 at 11:11 PM
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Ollie said:
You can, but that's in a few rare cases, like, you're not using a FAO to get to the map. If you're using FAO before then you definitely need to have an event in the map. An event that fades the screen in.

I tried it with a <FAO before and <FAI after, no difference besides the fadeout/in.
 
Dec 24, 2010 at 11:13 PM
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I can't think of anything else, really. Maybe making a different map and trying it on that one?

Edit: 100.
 
Dec 25, 2010 at 6:19 AM
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I have two points to discuss here. First of all, did you try making your own map with "New Map"? If so, this does not often work for some people. I don't know why, but the best option I suppose is to just edit one of the original maps from Cave Story, one that you don't need.
Secondly, I noticed that the x,y coordinates you entered were 119,0. I don't know why, but this just doesn't seem right to me. I would suggest having another look, if needed. Good luck.
 
Dec 25, 2010 at 8:40 AM
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I'm beginning to have slight difficulties with the <FON command. For example, I have my character at one end of the map, and then I make the camera focus onto an entity to the far right. But as the camera pans across, it doesn't show any of the enemy entities along the way. Why might this be?
 
Dec 25, 2010 at 12:52 PM
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Did you use <PRI? If so, try <KEY Instead
 
Dec 25, 2010 at 2:36 PM
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Rose482 said:
I have two points to discuss here. First of all, did you try making your own map with "New Map"? If so, this does not often work for some people. I don't know why, but the best option I suppose is to just edit one of the original maps from Cave Story, one that you don't need.
Secondly, I noticed that the x,y coordinates you entered were 119,0. I don't know why, but this just doesn't seem right to me. I would suggest having another look, if needed. Good luck.

Yes, I used "New Map", I'll just copy another and change it. And the map is 120x120, 119,0 was the topright corner.
 
Dec 25, 2010 at 3:13 PM
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Well, copying another map worked. Now I have to fix the collision on these new tiles. .-.
 
Dec 25, 2010 at 9:17 PM
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I was told the source code for the Cave Story engine was released (makes sense, that's where all those ports come from). Where can I find it?
 
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