Sep 1, 2023 at 5:49 AM
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Both use the same layout, foreground and background. You just gotta change the tile's attributes by right clicking them in the tileset.

The visible layers should look like this on classic. If all else fails, you may, have to download an older version of Booster's Lab. Because v511 sucks ass.
EDIT:
image.png
OH sorry, somehow I was convinced it was normally possible to put a background behind a tile, on further inspection I see nothing of the sort in the vanilla maps, so sorry aaaa
This is what I was trying to say but yea that doesn't exist, I'm just being dumb lol oof

1693543421325.png
 
Sep 1, 2023 at 8:17 AM
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For the record, layers in CSE2 has been a solved problem for a while now (you can follow either the normal instructions, or the 16 bit tileset instructions to add it to your copy), and the same code has been ported to freeware via a dll earlier this year.
Layers have been implemented in d-rs before (see: CS Encore), but they aren't in the main branch yet, so you're on your own to transfer the CSE2 instructions over.
 
Sep 1, 2023 at 2:18 PM
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OH sorry, somehow I was convinced it was normally possible to put a background behind a tile, on further inspection I see nothing of the sort in the vanilla maps, so sorry aaaa
This is what I was trying to say but yea that doesn't exist, I'm just being dumb lol oof

View attachment 9039
You can technically still do this by either editing the tileset to have a version of the statue with that background or by having said background as, well, the background.
 
Sep 7, 2023 at 5:15 AM
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I assume this means it isn't going to work? I mean, base Cave Story and the few mods I've used have working layering, any replacements at the least?

I'm a bit late to this, but there is actually a DLL inject for Layers mode that got released in the Cave Story Modding Discord server a little while back,
https://cdn.discordapp.com/attachments/312733438153326593/1113572572408315934/layers.zip by Periwinkle
Layers mode is not a freeware feature and Cave Editor does not support it, so you'll have to use the layers version of BL if you'll be utilizing this!!
It works with both Clownacy's Mod Loader and standalone, so if it's the only DLL you're using you can rename it to dinput.dll. Otherwise, make a folder in the mods folder with the same name as the DLL and add it to mods.txt.

EDIT: Ah shit, I don't mean to be a broken record, for whatever reason it didn't show that there was another page when I was reading the thread, sorry! Hope this helps as an explanation for importing into freeware at least.
 
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Sep 7, 2023 at 5:55 AM
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I'm a bit late to this, but there is actually a DLL inject for Layers mode that got released in the Cave Story Modding Discord server a little while back,
https://cdn.discordapp.com/attachments/312733438153326593/1113572572408315934/layers.zip by Periwinkle
Layers mode is not a freeware feature and Cave Editor does not support it, so you'll have to use the layers version of BL if you'll be utilizing this!!
It works with both Clownacy's Mod Loader and standalone, so if it's the only DLL you're using you can rename it to dinput.dll. Otherwise, make a folder in the mods folder with the same name as the DLL and add it to mods.txt.

EDIT: Ah shit, I don't mean to be a broken record, for whatever reason it didn't show that there was another page when I was reading the thread, sorry! Hope this helps as an explanation for importing into freeware at least.
THANK YOU I didnt understand what the last guy meant due to me being a moron but your post made it clear xD this is a huge help as I was trying to make all the tiles I needed in different combos which obviously ate up all the space on the 256x256 tileset immediately, lol
Also sorry for the deleted quote, I was a moron and forgot to paste it into the main mod folder and not my backup and realized as I posted it...
 
Sep 13, 2023 at 7:19 AM
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THANK YOU I didnt understand what the last guy meant due to me being a moron but your post made it clear xD this is a huge help as I was trying to make all the tiles I needed in different combos which obviously ate up all the space on the 256x256 tileset immediately, lol
Also sorry for the deleted quote, I was a moron and forgot to paste it into the main mod folder and not my backup and realized as I posted it...
it also makes it so that you can use tilesets bigger than 256x256 as a side effect of the tile code rewrite i think
 
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