Aug 11, 2021 at 7:33 PM
Join Date: Feb 4, 2015
Location: Nibel
Posts: 138
Age: 19
Pronouns: he/him
Yes. You need to use the <MIM command at the script its supposed to change the player's sprite to activate the custom player spritesheetThen what? Do I even need to use the <MIM Command like, What do I do exactly to get it working?
I haven't used <MIM in a while but I think if you have 3rd custom Quote sprite below the mimiga mask you'd use <MIM0002 to switch to it, as <MIM0000 should be the top/default sprite, correct me if I'm wrong by the way