1. data/MyChar.bmp (make sure to save as 24-bit bitmap to keep the changes without the colors fucking over)This is my fist time modding and I would like to know how to do a few things in Cave Editor
1. How do I change Quote's Sprite ( I can't find it)
2. How do I get a working door transition with a music change
3. How do I do a door and key System
4. How do I change the Title and the intro ________Presents
Ok thanks I found a program to edit sprites called pixelformer to change the title and characters, and I will try reusing code for existing doors.1. data/MyChar.bmp (make sure to save as 24-bit bitmap to keep the changes without the colors fucking over)
2. You can copy/paste the TSC for the events in the scripts to help give you an idea on how it'll work.
3. You can use <ITJ (ITem Jump) to jump to an event when you have whichever item is necessary. Otherwise, you won't be able to access the next room.
4. Title:
Just be sure to modify Title.bmp if you decide to make it full-screen. If you don't wanna touch the config, then you can just modify the bitmap.
now what.That's done via assembly hacking. There's a specific assembly hack that does that called the Title Screen Hack. It's even built into Booster's Lab. If you go to "Actions" -> "Hacking Tool", then select "titlescreen," and then it will patch the EXE with this hack that lets you have a custom image on the title screen.
you still make no sense but ok.Open up "Title.bmp" in the data folder. By default, the game extracts the title screen a framerect in that image with the top-left corner of (0, 0), and a bottom right of (144, 40). You'll probably want to edit "Title.bmp" to have your full image in the top left region of the image, and change the bottom-right X/Y framerect values to 320/240, respectively. The "X Render Position" and "Y Render Position" defines where the title image will be drawn. For your purposes, I'm guessing you'll probably want to change these both to 0.
I'm guessing that the graphics for the "New" and "Load" buttons will need to be placed directly to the right, outside of wherever you set the framerect for the title screen.
Once you've changed those values accordingly, you should be able to patch in the hack by clicking "Commit!"
Actually, you can just draw the new ones in the title bitmap itself, especially since the "Don't Draw New/Load" option is there, and there is no setting to assign new framerects for those, anyway.I'm guessing that the graphics for the "New" and "Load" buttons will need to be placed directly to the right, outside of wherever you set the framerect for the title screen.
So, I'm working on a mod and I'm trying to have a boss fight, but the boss's HP Meter isn't working properly, and when I presumably defeat the boss, it's starts acting very weird.
Please note that this mod is very early in development and some things are subject to change.