Feb 5, 2019 at 12:05 PM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 765
Age: 23
How can you create an entirely new tileset?
You can just make a new one and save it in the stage folder, you can copy the pxt file from another tileset if you want to save time assigning type tiles, but otherwise the spritesheet of the tileset must be as follows, assuming vanilla circumstances;
1. The tileset may not be larger than 256×256 pixels, you may go smaller if you wish (which can open up to a really cool trick which is not important here).
2. Tiles will be 16x16 pixels, this means that you can have a maximum of 256 tiles in one tileset.
3. The filename must start with 'Prt', otherwise the filename does not matter.
4. The file must be in .bmp format, renamed to .pbm if you haven't done the pbm>bmp conversion yet (if you use booster's lab, this should be done automatically).
If your tileset is done just save it in the data/stage folder of your mod, and it should be usable as a tileset. The only thing left is a .pxt file but booster's lab should make one for you if you try to select your new tileset, you can then just right click a tile in the editor to bring up a screen to select the collision type of the tile (which also include water and spikes). That should be about it unless I'm mistaken.
 
Feb 6, 2019 at 1:27 PM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
Thx
 
Feb 8, 2019 at 7:25 PM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
How do I assign a check message to an entity?
(signs, terminals, ect)
 
Last edited:
Feb 10, 2019 at 12:11 AM
2dbro
"Keep on rollin'!"
Join Date: Jan 10, 2014
Location: yes
Posts: 459
Age: 18
unknown.png

For those curious folk who never really understood how Arms.bmp worked here's a helpful little chart.
It might be wrong who knows
 
Feb 10, 2019 at 10:51 AM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
I have this computer. I want it to say stuff when you check it.
Would you like to explain on that? I don't think we even used that term before
 
Feb 10, 2019 at 3:04 PM
Best Cow
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2635
Age: 27
I have this computer. I want it to say stuff when you check it.
<MSG (the descriptions in the TSC editor can tell you what the commands do)
 
Feb 10, 2019 at 7:06 PM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
How many event #'s are there actually? (I want to be sure that I don't overwrite other ones)
 
Feb 11, 2019 at 12:03 AM
Best Cow
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2635
Age: 27
Whichever amount you'd like, as long as it's #0100 or higher (until #9999, because that's the highest you can set an entity to)
 
Feb 11, 2019 at 8:21 AM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
ok. nothing is working. the terminal (entity 85) does behave correctly (turns on if you walk past) however it doesn't display any text.
I gave it the event # 1001 and used the following code:
#1001
<KEY<MSG SHIP STATUS FATAL!<NOD<END
(copy pasted from something else minus the custom text)
It doesn't do anything in game but turning on.
 
Feb 11, 2019 at 8:34 AM
Best Cow
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2635
Age: 27
Have you given it the "Interactable" flag in the entity map editor?
 
Feb 11, 2019 at 9:54 AM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
How can I make smoke particles reapperar?
(they dissapear once and forever but wont come back, how can I do this?)
 
Feb 11, 2019 at 12:05 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 6000
Create another one?
 
Feb 12, 2019 at 7:15 AM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 765
Age: 23
What was the assumed TSC limit again? I'm working on something with a lot of tsc behind it but I need to know how far I can go before stuff falls apart.
 
Feb 13, 2019 at 8:02 AM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
Create another one?
Yeah they all appear at the same time, go poof and that's it.
(Wow, noxid is helping with my mod, I've been noticed)
 
Feb 13, 2019 at 12:58 PM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 765
Age: 23
Yeah they all appear at the same time, go poof and that's it.
(Wow, noxid is helping with my mod, I've been noticed)
Put a <WAI between them then.
 
Feb 14, 2019 at 7:54 AM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 37
Age: 17
Between what?
 
Mar 14, 2019 at 2:07 PM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 765
Age: 23
I vaguely remember hearing that the shootable and interactible flags for a npc conflict, is this true?
 
Mar 19, 2019 at 10:53 AM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Feb 11, 2016
Location:
Posts: 24
I'm trying to change the blue color that pops up between fade outs and fade ins. (I changed Fade.bmp to a dark black color and the split second of blue is jarring.) A user named Mint was trying to do the same thing back in 2015, and this was the response:

Here's the assembly line where you can edit the blue during the fade-out transition:

CPU Disasm
Address Hex dump Command Comments
0040DE77 |. 68 00002000 PUSH 200000 ; /Arg1 = UNICODE "gscht"


You can change the 200000 to any hex code for the palette you want (it's usually found on the colors window on Paint.net).

I got OllyDbg and found the line of code, but when I try to change '200000' to '020202' (this being the color I'm trying to use), it gets changed to '20202'. When I try to run the game afterwards, it's still blue. I don't know anything about ASM or OllyDbg, so my questions are: are '020202' and '20202' the same thing? And how do I know if OllyDbg is actually saving the changes I'm making?
 
Mar 19, 2019 at 11:16 AM
Best Cow
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2635
Age: 27
Trying it on my end, and it seems to work for me (in windowed and full screen)!
Code:
CPU Disasm
Address   Hex dump          Command                                      Comments
0040DE77      68 02020200   PUSH 20202
Just make sure the bitmap for Fade.bmp share the same hex as the "black screen" in-between. Also, when you save it, you do right click > edit > copy to executable > right click > save file, right?
 
Top