Dec 13, 2016 at 9:35 PM
Join Date: Dec 13, 2016
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Posts: 60
Age: 22
Pronouns: he/him
Does anybody know how to change the Cave Story version number for a mod?
I tried using BL, but I couldnt figure crap out, and the oh god what do I do option doesnt seem to properly work because all of the coding segments just make my computer do an error ding rather than opening.I suggest watching Noxid's guide on this subject.
It's pretty dated, and I strongly recommend you use Booster's Lab rather than Cave Editor, but it'll do. Also BL (Booster's Lab) is much better at adding new maps.
Check out this guide I wrote on how to replace .org files.How do I add custom music to my mod?
Thanks, but now I have another issue.Check out this guide I wrote on how to replace .org files.
The original freeware version of CS contains a section that contains mapdata with supplementary information for every map in the game. It makes it difficult to add or remove maps (without CE, BL or SW - though SW doesn't handle this well) since adding or removing maps shifts the offsets in the EXE following the mapdata, which will screw with things and break the executable.I have a question regarding the stage.tbl file, what does it do?
So you have the lightning striking, but it happens too early? Have you tried using a <WAI command so that the lightning doesn't strike until after you've seen the room? Or is something else causing the problem?I want lightning to appear in my intro. How can I make it show up during the cut-scene? Whenever I try creating it into it, it shows up during the "Studio Pixel Presents" screen, and it's unviewable. How can this be fixed? (I use Cave Editor, btw)
Indeed, and at first I thought this would be beneficial. Ironically, though, adding new maps in CS+ doesn't work at all for some reason.stage.tbl is what CS+ uses instead. By externalizing the mapdata into a separate file, it makes it much easier to add or remove maps since there are no offsets in the executable that will be screwed up.
So you have the lightning striking, but it happens too early? Have you tried using a <WAI command so that the lightning doesn't strike until after you've seen the room? Or is something else causing the problem?
That's weird. Could you describe in more detail what exactly happens? How long of a <WAI command are you using? I'm assuming that you're editing map number 072. Could you perhaps paste your script here?I tried that. Whenever I add a <WAI, it either doesn't show up, or it does absolutely nothing...
I'm a little bit confused about your question about editing the title screen since it sounds like you're already customizing it. Do you mean customizing the main menu? If so, then part of that is just an image in the game's data filder, another part of it can be edited with Resource Hacker, and other things require assembly hacking.2nd: How do I create a custom title screen?
That's probably happening because you have the wrong NPC spritesheet configured. Unfortunately, you can't have every NPC ever on one map, you have to place them selectively. For a dragon zombie to show up right, you need to put "Eggs2" in NPC Tileset slot 1 for your map.3rd: Can a Dragon Zombie be a boss in Egg Corridor, or is it not possible? Everytime I add one, the graphics are messed up, and he shows up as Igor...
Basically, the sound and lightning plays during the "Studio Pixel Presents" Screen, and I can't figure out how to make it occur during the cut-scene, AFTER the "Studio Pixel Presents" screenThat's weird. Could you describe in more detail what exactly happens? How long of a <WAI command are you using? I'm assuming that you're editing map number 072. Could you perhaps paste your script here?
I'm a little bit confused about your question about editing the title screen since it sounds like you're already customizing it. Do you mean customizing the main menu? If so, then part of that is just an image in the game's data filder, another part of it can be edited with Resource Hacker, and other things require assembly hacking.
That's probably happening because you have the wrong NPC spritesheet configured. Unfortunately, you can't have every NPC ever on one map, you have to place them selectively. For a dragon zombie to show up right, you need to put "Eggs2" in NPC Tileset slot 1 for your map.
Do you perhaps mean the short moment "studio pixel presents" is shown on the screen?Basically, the sound and lightning plays during the "Studio Pixel Presents" Screen