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Hey! I have a question, When I put in a tileset,sprite sheet, backround,etc. (.pbm files) I first make a map use the image then make something, save and I try to reload the map but it says "Error loading map!"
PLZ HELP!
(Using cave editor)
Hey! I have a question, When I put in a tileset,sprite sheet, backround,etc. (.pbm files) I first make a map use the image then make something, save and I try to reload the map but it says "Error loading map!"
PLZ HELP!
(Using cave editor)
Uh, can't quite understand what your trying to say, but I'll answer my best. Uh, well, first of all, make it so you the images are bmp files, and also, don't make new maps. But for a better answer, *sigh, use BL.
Uh, can't quite understand what your trying to say, but I'll answer my best. Uh, well, first of all, make it so you the images are bmp files, and also, don't make new maps. But for a better answer, *sigh, use BL.
Okay thanks for telling me what editor to use!
(Im kinda a noob at making mods)
Hey me again, so I used Boost Lab and I ran the mod and this happened:
This usualy dosn't happen but it started when I added in a new tileset (I learned how to do that now)
Hey me again, so I used Boost Lab and I ran the mod and this happened: View attachment 3293
This usualy dosn't happen but it started when I added in a new tileset (I learned how to do that now)
Is there already a method to make the bullets fired by the polar star directional? I've edited the sprites, only to find that my right-aiming bullet still points right when fired left. I'm using booster's lab, but I still d
on't know the interface that well.
Is there already a method to make the bullets fired by the polar star directional? I've edited the sprites, only to find that my right-aiming bullet still points right when fired left. I'm using booster's lab, but I still d
on't know the interface that well.
I'm guessing for the polarstar that there are only two sprites for each level, an "up-down" and a "left-right", so you might have to use a different weapon for whatever 4-direction sprites you are wanting to use (or hack the game).
Is there already a method to make the bullets fired by the polar star directional? I've edited the sprites, only to find that my right-aiming bullet still points right when fired left. I'm using booster's lab, but I still d
on't know the interface that well.
I'm guessing for the polarstar that there are only two sprites for each level, an "up-down" and a "left-right", so you might have to use a different weapon for whatever 4-direction sprites you are wanting to use (or hack the game).
Also, here are the new positions for the sprites. View attachment 3164
Notice how the polar star bullets have a section in red; that's just to show where the front points.
1. Thanks! the link to the new positions says I don't have the permissions to view it though?
2.What should I do if I have a <TRA that, upon reaching the destination, doesn't seem to spawn Quote and just repeats the <FAI over and over?
Here's the code:
#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0096:90:0006:0007
1. Thanks! the link to the new positions says I don't have the permissions to view it though?
2.What should I do if I have a <TRA that, upon reaching the destination, doesn't seem to spawn Quote and just repeats the <FAI over and over?
Here's the code:
#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0096:90:0006:0007
In the new map, make an event that actually fades in.
According to what you said about repeating the <FAI, it seems like the new map you're transporting to has either no script or a corrupted script. Thus the game will keep playing the previous script run, which'll be the <TRA into the same map.
How would I make the game always draw the player's HP value in the HUD with 2 digits (if the HP value would normally only take up 1 digit, the 2nd digit would be 0)?
Hi guys. Ive been working for days on getting my door to work. It transports my character fine, and follows the entering map script as well. The only problem is, every time i interact with another entity, it plays the entering map script. I have tried for days to get this to work. Can somebody please help.
Hi guys. Ive been working for days on getting my door to work. It transports my character fine, and follows the script text /fade in. The only problem is, every time i interact with another entity, it plays the entering map script. I have tried for days to get this to work. Can somebody please help.
Make sure the other entities use a different event number than the door entity.
If they do have different event numbers, make sure those events are defined in the script.