Ok thanksthey're in a struct with other bullet initialization data.
check the weapon hacks in booster's lab for some pointers, they're just xml files in the "hacks" folder.

There's two things, the hacking tool (which just blindly applies hex patches to offsets) and the hackinator which is a gui for applying premade hacks.
The hackinator comes with a list, select an item to see details about the hack and adjust any parameters, then just press the button to apply it.
you don't *make* hacks with booster's lab, it's more a way of distributing them to the unwashed masses. If you wanted to write your own custom assembly hacks you'd use a combination of tools like ollydbg, doukutsu assembler, the reference documentation available around the forums, and a strong knowledge of x86 assembly.Thanks for the response, but how does one make a hack? I'm familiar with the workings of the hackinator, but it's how to make a functioning hack that's got me confused. I'm fairly inexperienced in regards to the coding/hacking part of cave story modding, so maybe there's some obvious fact I'm missing.
you don't *make* hacks with booster's lab, it's more a way of distributing them to the unwashed masses. If you wanted to write your own custom assembly hacks you'd use a combination of tools like ollydbg, doukutsu assembler, the reference documentation available around the forums, and a strong knowledge of x86 assembly.

That's not what I meant.
Open it up in Olly and check the functions, with the ASM guide telling you how the framerects would look like, maybe? If that isn't easily helpful to you, you can always try working the shaft. :^)Nothing. Although something actually useful would be nice...
It's almost like sometimes you have to figure shit out for yourself sometimes.Oho! Nobody bothered to mention that the Machine Gun lvl3's trail is AN ENTITY. THANKS A LOT.
I want bothDo you mean the special boss setting in each map? Or are you talking about a boss entity in particular? Please be more specific.