What do you mean "make an entity appear out of a null entity"? Are you setting an entity 0 on the map and using <CNP on it, or spawning one with <SNP ?When I make an entity appear out of a null entity, ANP won't work for some reason. Is there any way to make it work?
you use the same event id with cnp as you do anpPhantopCS said:So there's no way to use CNP with ANP?
No, but for some reason, I managed to get it to work, but I have no idea how though...The file name doesn't have to be the same name as the directory, it'll have the same name regardless if you extract the new ORG from the mod. Are your percussion instruments in this order: bass01, snare01, hiclose, hiopen, tom01, per01/bass01, bass01, bass01
Ollydbg or a hex editor. (it's a minor asm hack)Are there any tools to change how long the booster V2.0 keeps going? Just one booster, not the other as well.
ollyCan you post a link to Ollydbg? I couldn't find it. And it has to edit one of the boosters at a time. Forgot to mention it.
the best answer I think can be offered to you other than learn asm is to change Qoute's default speed via carrot lords physics editor or the hackinator in boosters lab. it is possible to add in button functions in the game, but I don't think you can add more than 1 core speeds within the mod without some knowledge of asmI want to make a sprint mechanic, when holding shift the speed of quote will go faster. Is there any way to do this?