I mean like the size and location of each layer of clouds in the areas I mentoined in my other post.Camero said:What do you mean by borders of the cloud layers?
I mean the background.Camero said:Do you mean the clouds at the very top of the balcony?
If so then you place the clouds there with map editor.
They're only in the balcony tileset.
To make them transport you back to the start of the map,
place a horizontal trigger in the clouds.
I mean, if put in a mod normally, if she falls out of the level boundaries, or in a hole in the 640x480 boundaries, she never comes back. And I wonder if ASM is needed to have her respawn if she does.Bionicobot said:Like, move onto the desktop? If that's the question, then yes.
Yeah, ASM is required. The Curly AI that follows you in vanilla Cave Story can and will get stuck if you design the level right. The design of the labyrinth level she appears in is designed in a specific way so that she can't ever "fall off" or fall behind (part of why that map progresses downwards).TLincoln said:Is ASM required to have Curly reappear if she falls outside the window boundaries like in WTF Story?
http://www.cavestory.org/forums/threads/3865/Camero said:How do you make the title screen have a background?