You did change it. The old icon is, as I stated, still present in memory (RAM).Camero said:How do I change the icon? After I replaced it and opened the mod folder it wasn't changed.
Camero said:
Aar said:The old icon is, as I stated, still present in memory (RAM).
The reason is the icon's resolution (32x32). Try resizing it, Nearest Neighbor, to 64x64.Camero said:I copied and pasted it and it showed! New problem now. The icon looks really blurry. I think this is because the clear version of the icon is 2:1041 and not 3:1041.
Edit what npc set is used in npc.tblCamero said:It is still blurry.
The original icon for cave story is 32x32.
I'm done for today.
I think the icon is fine for now, actually.
New Post:
I just added in the boss fight with balrog's final form in my mod.
For it, I basically copied the original boss fight with curly there too.
I also used the same properties. But when I went to try it out, curly wasn't
there. When I changed npc tileset two to curly I could start the boss fight
but the balrog npc was messed up. I know curly has to be set to npc tileset 2.
How can I have both balrog and curly there at the same time?
that's because the data isn't written as plaintextCamero said:What should I open that with?
I used note pad and it was jibberish.
umCamero said:How can I have both curly and balrog in the room with cave editor?
I know that pixel did it with the last balrog fight but when I
used the properties from the original boulder chamber, curly didn't show up
Edit:ting th
How can I replicate the final balrog boss fight with
curly showing up without editing the .tbl file?
Edit:
How can I replicate the final balrog boss fight with
curly showing up without editing the .tbl file?