Jan 24, 2015 at 3:56 AM
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Jan 24, 2015 at 6:31 AM
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So, can no one help me with my crash, then?
 
Jan 24, 2015 at 7:44 AM
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It would appear not, Portal.

Anyway.
I have an issue.
Specifically, I deleted the "MENU" folder in the executable while editing it with Resource Hacker.
It worked to remove the buttons at the top of the screen, but...
p201974-0-piqssz5.png
It would appear that there's still a gray bar at the top.
Can anyone be of assistance?

EDIT: Also, are there any guides on how to remove stuff from the executable? Like, maybe even a list of what items and enemies go with which line of code in the exe? (while editing it with OllyDbg, obviously)
 
Jan 24, 2015 at 5:04 PM
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Paths said:
I deleted the "MENU" folder in the executable while editing it with Resource Hacker.
It worked to remove the buttons at the top of the screen, but...
I've been trying to find a solution to this for forever
 
Jan 24, 2015 at 10:50 PM
beep boop
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I think you might have to dive into Olly to find what you're looking for. Good luck to you.
 
Jan 27, 2015 at 4:30 PM
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If an area's background has already been broken by cave editor, can boosters lab fix it?
The only reason I use cave editor at all is because boosters lab is really slow on my computer. Anything with java is, unfortunately. :(
 
Jan 27, 2015 at 7:06 PM
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Yes. But, you need to open the mapdata of the affected map, change some small detail (you can change it back after), and then close the map. After doing this for your maps and then saving the exe, it should work fine.
 
Jan 27, 2015 at 7:31 PM
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Noxid said:
Yes. But, you need to open the mapdata of the affected map, change some small detail (you can change it back after), and then close the map. After doing this for your maps and then saving the exe, it should work fine.
That worked, thanks.
 
Jan 28, 2015 at 2:55 AM
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How would I get rid of exp without the hearts and ammo being unobtainable?
 
Jan 28, 2015 at 3:47 AM
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Go into assembly and remove the call to create the exp crystal when an enemy is killed. There might be multiple instances of that call, so you'll want to remove those too.
 
Jan 28, 2015 at 4:16 AM
beep boop
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I'll do that as soon as I find them. Thanks!
 
Jan 28, 2015 at 4:22 PM
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How do Rollings work? Like, how do they figure out what sort of rectangle-shape thing to roll in?
 
Jan 28, 2015 at 4:22 PM
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they go until they hit a wall
 
Jan 28, 2015 at 4:41 PM
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Well, I figured, but I mean for instance, take the Rollings in Hell B3, the ones right near the beginning (and actually the only ones in the game other than the ones in the Heavy Press fight, iirc). They roll in a rectangle, iirc, but there is empty space where they just roll over, instead of hugging the wall and rolling over the entire surface area.
 
Jan 28, 2015 at 4:42 PM
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yeah
they go until they hit a wall
then they turn
 
Jan 28, 2015 at 4:46 PM
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Oh
Um
Okay

I still don't really get it but I'll figure it out
 
Jan 28, 2015 at 4:51 PM
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p201989-0-qbvygbd.png

I literally cannot describe this any more explicitly
 
Jan 28, 2015 at 5:00 PM
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No it's fine
Don't obligate/exasperate yourself
I'll figure it out
 
Jan 28, 2015 at 5:49 PM
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Rolling essentially move in a direction until they collide with a wall, at which point they turn (either left or right, depending on whether "Option 2" is set?).
This continues until they are somehow destroyed (be it by TSC or bullets, if people decided to make Rolling non-invulnerable).

Anyway, does entity 358 (Misery - wind) have any other ANP states than 0010?
0010 lets her turn to look at the screen.
Does anyone know how to have her turn back to her default state with the animations?
 
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