• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Quick Modding/Hacking Answers Thread

Feb 1, 2014 at 1:13 PM
Professional Whatever
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Partial transparency would be really fun though
 
Feb 1, 2014 at 7:21 PM
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Yeah, it would be. I had thought about it very recently.
But if the game just basically reads a bitmap, why shouldn't it be able to support partial transparency from 32-bit bitmaps?
 
Feb 1, 2014 at 8:02 PM
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Okay, I have used this editor last year on a windows 7 laptop, and it worked fine. But now, when I use my new Windows 8.1 laptop, whenever I try to edit any map in the game and try to save, the editor will tell me there's been an error in saving. (Yes, I have done the procedures in in order to remove the copyright of the game.) Also, whenever I load Cave Editor back up and look at the options tab, I see that the "Remove copyright" tab is unchecked, even though I checked it originally.

Please Help!!!


Note: The script editor seems to be working fine and I am able to save normally.
 
Feb 1, 2014 at 8:12 PM
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Have you made sure it isn't in a read-only format? (Done by right-clicking the folder/exe and selecting "properties")
 
Feb 1, 2014 at 8:20 PM
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I did and it worked but, for some reason when I look back at the properties of the "doukutsu" folder, I saw that the read-only tab was still checked. When I tried again, the whole process of de-copyrighting the files went alot faster (about 10 secs). Each time I try this, it produces the same results.

Should I try to de-copyright the actual exe file and data folder themselves?
 
Feb 1, 2014 at 8:29 PM
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The folder itself might still show up as "partially read-only" afterwards, but as long as you unchecked it once (particularly the exe), then it should be writeable from then on.
 
Feb 1, 2014 at 8:52 PM
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Never mind, I found out the problem.
When I opened up the exe file in CE the first time, I forgot to check the "Remove copyright" tab before trying to save a custom map, and for some reason once you do that, even if you get rid of the copyright, CE will still give you an error.

Had to install a new copy of Cave Story and, just in case, another copy for CE, and it worked.
 
Feb 2, 2014 at 2:10 AM
The TideWalker
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If you have Java I recommend using Boosters Lab or more specifically, version 2.5.1, It's overall more stable the CE.
 
Feb 2, 2014 at 2:18 AM
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Bombchu Link said:
If you have Java I recommend using Boosters Lab or more specifically, version 2.5.1, It's overall more stable the CE.
Not to sure about "stability", considering that every once in awhile it randomly retrogrades something on me. It's a matter of preference and opinion (and this topic has been done before, let's not start it again)
 
Feb 2, 2014 at 3:08 AM
Forever 12
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Hey, I edited the first cave and set my spawn point. Now, when i run the game, the level is black and i can't see. i have event 200 set, which is a text box. Can someone help me ergantly?
 
Feb 2, 2014 at 3:10 AM
Tommy Thunder
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Hey, I edited the first cave and set my spawn point. Now, when i run the game, the level is black and i can't see. i have event 200 set, which is a text box. Can someone help me ergantly?
You're not giving too much to work with, but perhaps you're just missing <FAIXXXX which fades the screen in?
 
Feb 2, 2014 at 3:10 AM
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You need to have a <FAI0000 before the <END.
 
Feb 2, 2014 at 11:19 AM
Forever 12
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thanks guys, it worked!
:D Sorry, its just i'm new to the world of modding.
I'm working on a cs mod which ill reveal more info about at a later date ;)
Hey, my life capsule won't disapear after I run its script. I tryed adding a dna to it, but it still didn't delete its self. Can someone help me here?
 
Feb 2, 2014 at 2:14 PM
The TideWalker
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Did you check to make sure that the script is deleting the right entity?

Is the capsule set to disappear when flag ID is set?

Did you give the capsule a flag ID?
 
Feb 2, 2014 at 2:43 PM
Forever 12
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Heres my info:
Flag id: 5000
Event in first cave: 0201
Flags: 6000
Script
#0201
<PRI<FL+0101<SOU0022<DNP0400<CMU0016<MSG<GTI1006Got a =Life Capsule=
<WAI0160<NOD<RMU<ML+0002Max Health increased by 2<DNA0101<NOD<DNP5000<FL+5000<END
 
Feb 2, 2014 at 2:50 PM
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<DNP0201 is missing

Give that instead of <DNP0400
 
Feb 2, 2014 at 3:22 PM
Forever 12
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Thank you, its all better now.
hey, how do i give my weapon infinite ammo?
I swear this will be my last question
 
Feb 2, 2014 at 7:28 PM
Forever 12
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Thx, I have nothing else to ask (for now, at least)
Hey, sorry but, I have a tra door setup, but when I enter it, the npcs in that area have there scripts run and I don't get to my location.

For example:
Enter Door
Npc script starts running

How do I fix this?
 
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