Quick Modding/Hacking Answers Thread

Sep 13, 2013 at 12:14 PM
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Why would you want invisible walls anyway?
Regardless I don't think there's a tile property like that but I might be wrong.
Plus any tile can be invisible, just make it solid black and use it.
 
Sep 13, 2013 at 8:00 PM
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Cave Story already is a shooter, and Randolf already made a shmup mod afaik
 
Sep 13, 2013 at 8:29 PM
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Yesh, I did.

WORK IN PROGRESS

Anyway, you could use empty entities as invisible walls (not so good idea, but whatever).

Edit: fork "double" posts, and I just realized I wasn't posting for so long time
 
Sep 14, 2013 at 12:04 AM
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Fatih120 said:
So wait - is there a type of block that is 1)invisible 2)enemies can PASS through it but YOU can't?
MagicDoors said:
...Regardless I don't think there's a tile property like that but I might be wrong.
Plus any tile can be invisible, just make it solid black and use it.
Randolf said:
...Anyway, you could use empty entities as invisible walls (not so good idea, but whatever)...
Uhhh..... Tile 46 does exactly that: Allows entities and bullets through but yourself can not.
 
Sep 15, 2013 at 1:05 AM
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I did a bit of reading around the forums and I can't believe nobody has said or asked this but, is there a way to use variables in CaveStory?
By Variables, I mean you can make an command and add/subtract/multiply/divide/set a number towards a variable. This may seem, meh, but it really can do a whole lot. But I wanted to ask here before I made a thread with full details.
 
Sep 15, 2013 at 1:14 AM
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Wilfre said:
I did a bit of reading around the forums and I can't believe nobody has said or asked this but, is there a way to use variables in CaveStory?
By Variables, I mean you can make an command and add/subtract/multiply/divide/set a number towards a variable. This may seem, meh, but it really can do a whole lot. But I wanted to ask here before I made a thread with full details.
Actually, I think so. I believe Noxid made this thing called "TSC+" that can hold variables and do a lot of other cool things. However, after a few simple searches, I couldn't find too much about it. You should maybe do a more in-depth search.
 
Sep 15, 2013 at 2:21 AM
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find the open source hacks thread
i'm lazy
 
Sep 17, 2013 at 4:47 AM
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I was wondering how to change enemy hitboxes so that you can ride on them without being damaged, damaging them and without bouncing when you jump on top of them. For example: Beetles, which fly in the direction you are in, except you bounce on their heads and take damage from them normally.
 
Sep 17, 2013 at 4:51 AM
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Starman said:
I was wondering how to change enemy hitboxes so that you can ride on them without being damaged, damaging them and without bouncing when you jump on top of them. For example: Beetles, which fly in the direction you are in, except you bounce on their heads and take damage from them normally.

On each entity hit the check box that says top and read attack power 0.

Or edit it through the npc.tbl
 
Sep 19, 2013 at 12:50 PM
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I had a quick question.
Let's say Quote is standing on a block.
How would I make it disappear so he falls down?
 
Sep 19, 2013 at 1:18 PM
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Fatih120 said:
SO wait - Do I need to use ASM to add force-scrolling? (You know, uh... MARIO LEVELS
Have you tried using <FONxxxx:yyyy with a blank entity? Experimenting with that might be what you need.

Bramblestar1227 said:
I had a quick question.
Let's say Quote is standing on a block.
How would I make it disappear so he falls down?
Use the <CMPxxxx:yyyy:zzzz command to replace the block with nothing.
 
Sep 19, 2013 at 4:40 PM
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What is the ASM equivalent to <WAIXXXX?
Please provide an example.

what are all the downside effects to 2x res modding?
 
Sep 20, 2013 at 12:02 AM
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Tpcool said:
Have you tried using <FONxxxx:yyyy with a blank entity? Experimenting with that might be what you need.

Use the <CMPxxxx:yyyy:zzzz command to replace the block with nothing.
Thanks!
 
Sep 20, 2013 at 12:12 AM
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Bombchu Link said:
What is the ASM equivalent to <WAIXXXX?
Please provide an example.

what are all the downside effects to 2x res modding?
1) MOV [4A5B00], XXXX

2) eternally sinking into a pit of regret and despair
 
Sep 20, 2013 at 3:30 AM
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Noxid said:
1) MOV [4A5B00], XXXX

2) eternally sinking into a pit of regret and despair


uhh, no seriously, what are the disabilites?





And how do you/is it possible change the text shows when a pointer is placed pointing to something that doesn't exsist?



(Think <TRA9999-XXXX:XXXX:XXXX or <CRA)
 
Sep 20, 2013 at 12:15 PM
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Yeah, like soo much drawing and

well

(I hacked into some 2x games and the maps look like shit, and I'm just like "HOW DO YOU EVEN DRAW MAPS LIKE THAT")

Seriously, hack into a 2x mod and tell me how the maps look.
 
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