Quick Modding/Hacking Answers Thread

Dec 16, 2012 at 11:33 PM
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Yes Lace wrote a multiple Mimiga mask hack.

It is open source and supports as many Mimiga masks as you want up until 64-bit unsigned integer overflow.
 
Dec 17, 2012 at 1:02 AM
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Does anyone have the pre patched exe with the mimiga mask hack? The link is down.
BTW, does anyone know the "countdown" animation number for deleet?
 
Dec 17, 2012 at 3:01 AM
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How do mod the title screen? I want to make it somewhat like the title screen that is in WTF Story or King's Story.
 
Dec 17, 2012 at 3:12 AM
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Dec 17, 2012 at 5:11 AM
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1. You can patch the executable manually using a hex editor or DASM, the Doukutsu Assembler.
2. Deleets - uh, see the assembly code. Or just test every number.
3. More Assembly.
 
Dec 17, 2012 at 11:16 AM
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liammillay said:
BTW, does anyone know the "countdown" animation number for deleet?
My own scripts tell me 0002, but note that you will need to give each Deleet you want to activate a separate entity event number, even if you want them to go off simultaneously
 
Dec 20, 2012 at 12:36 AM
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I seem to have a problem with spawning an NPC mid-cutscene.

What is happening is that I'm changing a "Nothing" NPC (Event #151) to that of the Igor NPC (Cutscene version) right after several flashes of light. However, the Igor NPC does not appear. I have the sprite sets needed and such, but it does not appear. I placed the entity on the spot where Igor should appear (on top of the H/V Trigger).

I just want to know if I'm doing something wrong.

p199688-0-23m105d.png
 
Dec 20, 2012 at 12:49 AM
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I'm pretty sure that the Ravil spritesheet is supposed to go in Slot 2, but that likely isn't your problem. I don't see anything wrong with your TSC, but entities aren't my area of expertise.
 
Dec 20, 2012 at 2:41 AM
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Dunc is correct. Slot 2 is the right position for Ravil.
 
Dec 20, 2012 at 2:58 AM
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Eh, even after switching the two's slots, it still doesn't appear. Maybe I'll just handle the cutscene another way. Though, I'll still wait and see if there is a solution.
 
Dec 20, 2012 at 4:20 AM
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Flag 4000 is set on that entity. Try taking that flag off and seeing if it works.
 
Dec 20, 2012 at 4:38 AM
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Why did you bother to set flag 4000 anyway?
Entity 0 is invisible.
 
Dec 21, 2012 at 7:50 AM
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Okay Im on a mac, and I need a program to edit pbm's.
I will tell you the programs I have tried.

Paintbrush
Gimp
Pixen
paint.NET
and a ton more I cant remember off the top of my head.

Does anyone have a definite paint program that they can confirm works?

It is preferenced if it is free.
Oh and no I will not install windows on my mac so dont suggest that.
 
Dec 21, 2012 at 8:15 AM
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You do not edit PBMs.

You edit BMPs, which are PBMs without the (C)Pixel string.

Use GIMP? Why are you not using Google Drive's online Google Image Maestro? PhotoShop is to Maestro as Microsoft Paint 1.0 is to PhotoShop (modern).
http://code.google.com/p/maestro-platform/
 
Dec 21, 2012 at 8:18 AM
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*sigh* yes, yes BMP's whatever. Thank you, I will try it immediately.
 
Dec 21, 2012 at 8:20 AM
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Did you really remove the (C)Pixel? I am concerned about this.

GIMP definitely works for BMPs. I don't care if you're running Windows, Mac, Linux, Unix, Solaris, Haiku, or GLaDOS herself.
If you cannot find a Mac program that can edit a BMP image then I am seriously worried. My avatar is Steve Jobs after all.
 
Dec 21, 2012 at 8:35 AM
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Before I even joined this forum I knew how to use a hex editor and to erase the (c)Pixel.
Sometime around last year when I joined this forum the first question I asked was if there was a way for me to edit the mychar.pbm
Nearly every single question I have ever had about modding has been answered on these forums. Everything from tsc notes to asm hacking, but I in all this time have never been able to edit the pbm's (BMP's if you like it said that way). Every time some crazy thing comes up (weird error message, not opening, invisible char,flashing screen) so as you can tell as a last resort I am asking on this quick answer forum. I just hope to god this works. Also I dont have any windows computers to work with and I have tried it both ways,
I have deleted (c)Pixel and added (c)Pixel to the end of all the pbm's.
 
Dec 21, 2012 at 8:52 AM
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Can you give me the unpacked DMG file?

I will go into the Mac application program with MollieDbg and see what's up.
It may be helpful if you included PBMs that you consider "damaged" in some way by your editing programs.
 
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