Alright, despite the progress I've made with my mod, I can't seem to learn flags despite repeated tries. I know I'm going to need flags in order to make the whole morals-system work. (Different choices, different text, etc.) So here's the first one that WILL require flags to work out. (Or I may be having an idiot moment and may not need flags for this after all.)
[img=[url="https://andwhyisit.bugsiteguardian.com/cstsf/archive1/p199646-0-9qckef.png%5D"]https://andwhyisit.bugsiteguardian.com/cstsf/archive1/p199646-0-9qckef.png][/url]
Event 120 is the first meeting.
Event 121 is the conversation that inevitably happens, but you can refuse to segway into this in the form of a Yes/No question at the end of Event 120. I need to know how to start the conversation at Event 121 if you refuse to segway into it.
Event 121 and 122 are also the crossroads on what weapons you get, but both end up going to Event 123, that will change into some other event once your objective is complete.
I may have to set flags for the door that leads to the room it takes place in, it just depends on how I want to execute it. Let's call it door #0106