Quick Modding/Hacking Answers Thread

Sep 5, 2012 at 3:03 PM
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@Reuben
If you hate scripting you shouldn't be a modder.

If you hate scripting enough to rewrite TSC into a C++ interpreter using ASM, you SHOULD be a modder.
 
Sep 5, 2012 at 4:07 PM
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Sorry bro. Resource Hacker is one of a kind.
We could try writing an addon for Booster's Lab that would do the same thing, but no one's working on one yet.
 
Sep 5, 2012 at 4:47 PM
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Is there some way to make backgrounds appear if the map was made by New Map instead of Copy Map in CaveEditor?
Or is that an unfixable problem?
 
Sep 5, 2012 at 5:05 PM
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Is there some way to make backgrounds appear if the map was made by New Map instead of Copy Map in CaveEditor?
Or is that an unfixable problem?

Always use Copy Map.
There is a way to fix the background, but it requires hex editing and is kind of obscure.
 
Sep 5, 2012 at 5:18 PM
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o.k this shitty doors!!!
need help for another door...
i maed the script, but it won't work.
here is a download:
Gosthouse0.3.zip

it's the door with event #0106 in "CorrydorOfGhost2 (you can go to the door)
 
Sep 5, 2012 at 6:12 PM
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ok ok i like scripting!!!! Fine, i will manage,in making my mod....
 
Sep 5, 2012 at 10:00 PM
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ok ok i like scripting!!!! Fine, i will manage,in making my mod....

No one's asking you to make a mod. If you don't enjoy doing it, then don't do it.
That being said, if you just hate scripting because it's hard, then suck it up. If you want to make a mod you have to work hard to acquire the skills to make one.
 
Sep 5, 2012 at 10:04 PM
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Scripting isn't hard. It is boring though.
 
Sep 5, 2012 at 10:12 PM
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Quote99 said:
o.k this shitty doors!!!
need help for another door...
i maed the script, but it won't work.
here is a download:
Gosthouse0.3.zip

it's the door with event #0106 in "CorrydorOfGhost2 (you can go to the door)

This doesn't answer your question but you should know that "<MNACorridorOfGhost2" does not show "CorridorOfGhost2" on the screen. In fact it does nothing but make text sounds. <MNA shows the caption of the map on the screen - the CAPTION, not the NAME.

As for the doors, remove flag 4000 from them. They'll work.
 
Sep 6, 2012 at 4:42 PM
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Awww....i am stuck on going to my own created custom room.How do i know whether what number is the room?
 
Sep 6, 2012 at 4:45 PM
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Awww....i am stuck on going to my own created custom room.How do i know whether what number is the room?
Search for it, I guess?

In CaveEditor there's a block that displays the map's filename (without the extension). For example, the Sacred Grounds is "Hell1" "Hell2" "Hell3" "Hell4" and "Hell42"
I dunno about the other editors.
 
Sep 6, 2012 at 5:43 PM
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I need help in rooms.I created a room,but i dont know its number( for example 0092) what do i do??
 
Sep 6, 2012 at 6:41 PM
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Look at the number of the room. That is the number of the room.
 
Sep 6, 2012 at 8:09 PM
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Change the map's name so you can easily identify it. Make notes on stuff like flags and important room numbers if you have to.
 
Sep 12, 2012 at 3:13 AM
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Is there any way of disabling LV. 3 Machine Gun's levitation ability?
How can I change the sounds in the game?
Thank you in advance.
 
Sep 12, 2012 at 3:39 AM
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Is there any way of disabling LV. 3 Machine Gun's levitation ability?
How can I change the sounds in the game?
Thank you in advance.

Both require assembly.

Changing sounds is easy. All you need to do find a CALL 420640 and modify the push right before it.
Not to be shamelessly plugging, but my Physics Editor for Cave Story can change the sound of certain weapons.

For machine gun, edit the gun's code and remove the velocities.
 
Sep 12, 2012 at 3:42 AM
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Changing sounds is easy. All you need to do find a CALL 420640 and modify the push right before it.
Not to be shamelessly plugging, but my Physics Editor for Cave Story can change the sound of certain weapons.

Maybe he means changing the soundfiles themselves, in which case you'd need SeaTone and it's pusher/puller for soundeffect files.
 
Sep 20, 2012 at 7:04 PM
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How can I add NPCs
sorry when there is a thread already.
 
Sep 20, 2012 at 7:10 PM
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