Jul 13, 2011 at 10:20 PM
Alright, alright. =3cultr1 said:
And those minigames are real easy with an emulator. (Obviously)
Alright, alright. =3cultr1 said:
cultr1 said:You could go with the ol' Zelda trick of three chests in front of you and you only get one (wouldn't be too hard), but that's all I can give you.
#0200
<CMU0014<FAI0000
#0201
<KEY<FLJ0005:0205<FL+0005<SOU0022<CNP0201:0021:0000<CNP0202:0021:0000<CNP0203:0021:0000
<MSGOpened the chest.<NOD<GIT0004<AM+0004:0100<CLR
<CMU0010Got Curly's =Machine Gun=!<WAI0160<NOD<GIT0000<CLR<RMUThere's a message here.<NOD<CLR<CATGood luck, hero!<NOD<CLRI'm counting on you.
~Curly<NOD<CLO<END
#0202
<KEY<FLJ0005:0205<FL+0005<SOU0022<CNP0201:0021:0000<CNP0202:0021:0000<CNP0203:0021:0000
<MSGOpened the chest.<NOD<CLR<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0003
Max health increased by 3!<NOD<CLO<END
#0203
<KEY<FLJ0005:0205<FL+0005<SOU0022<CNP0201:0021:0000<CNP0202:0021:0000<CNP0203:0021:0000
<MSGOpened the chest.<NOD<GIT1018<IT+0018<CLR
<CMU0010Got Booster's =Booster 0.8=!<WAI0160<NOD<GIT0000<CLO<RMU<END
#0204
<KEY<FAO0002<TRA0107:0200:0002:0009
#0205
<KEY<MSGNothing.<NOD<CLO<END
cultr1 said:Yeah.
I wouldn't say "nothing." though, since they'd still be closed I assume.
I'd go for "Locked," or "It's locked."
Lace said:For the record, the Plan A you originally wanted is completely possible.
#0206
<FL+0006<END
Orange said:Yeah, but I have no confidence in my hacking abilities to make it happen. Someone could help if he wanted, but he'd have to be interested enough in my project to want to help. o:
Oh, and yet another question. S:
I have a weapon energy capsule in a room that I want the player to only be able to utilize once. To do this, I made it event #0206 and set it to run script on death and disappear once flagID is set.
Code:#0206 <FL+0006<END
Does run script on death not work for anything that isn't considered an enemy? If so, what other means do I have to make this work?
You only need tsc :/Orange said:Yeah, but I have no confidence in my hacking abilities to make it happen.
Not necessarily. People to random acts of kindness a bunch.Orange said:Someone could help if she wanted, but she'd have to be interested enough in my project to want to help. o:
Lace said:You only need tsc :/
It only runs when an the entity the flag is assigned to dies. I can't think of this would be done at the moment, I just know you would need some skip flags somewhere...
jed37 said:...You can shoot weapon energy capsules, just as they are. If it's got the shootable tag, it's shootable.
Lace said:Tually if you put npc.tbl into your root folder, those show all the possible entities.
LunarSoul said:So, can you change data such as quote's speed and bullet data when CS is running? Or does it have to be set as soon as CS is open?
LunarSoul said:Cool, so it runs through those parts over and over again? Thanks!
Oh, and how would you find whether a tsc flag is set or not? I'm guessing you store it to a register, but is there a function or something?
Also, is there a ram offset for the current amount of air you have left?
[COLOR="Blue"]Check flag function:[/COLOR]
PUSH (flag number) ;Convert to hex first. Flag 5000 is actually PUSH 1388.
CALL 0040E930
ADD ESP, 4
LunarSoul said:You could make an energy crystal spawner, that spawns energy when you press down.
GIRakaCHEEZER said:Shimasu is the polite form of suru, a verb meaning "do" in general. To my knowledge, the context he used it in was wrong.
Maybe he meant "Arigatou gozaimasu"?